Trinitycore: Creating characters or loading characters leads to worldserver error bug!

Created on 26 Nov 2019  路  11Comments  路  Source: TrinityCore/TrinityCore

I know that they are updating with patches too often in official but I can't even create or load a character in master branch it leads to a fatal worldserver error and some time ago in another patch I could login but when I was using teleport command leaded in worldserver fatal error always. Are the location coordinates wrong in database ? or its still becauses its not supported :P ?

Most helpful comment

@jackpoz you helped me fix the error thank you so much ! i just recompiled everything in Win64, I had tried in the past to compile in x64 but I was getting errors so i checked the revisions of mysql, ssl and etc and now its working :) all the errors i had were in Win32 compilation

All 11 comments

Is it intended that you completely drop the issue template, dont provide a revision and speak of crashes without providing logs?

I haven't posted anything quite in a while, I was here before lich king branch in mangos so I needed an answer first, you might knew the error already, do you still want the logs?

Please do not drop the issue template.

but it is an issue where do you want me to post it?

<!--- (**********************************)
      (** Fill in the following fields **)
      (**********************************)
      For SQL fixes:
      don't modify WDB fields without supply one sniff of those fields (censure guids, character names, anything blizzard can use to identify source)
      don't use pull requests for sql only fixes, unless it's to fix one existing unable to apply file.
      don't hardcode guids.
      don't DELETE + INSERT to update only few fields of one row.
      don't use database names.
      don't put ' around numbers.
      don't put ( ) if they aren't needed.
      use only 1 DELETE + INSERT when we add multiple items to one table, unless you are scripting multiple creatures.
      put default values on every new column we want to add on that way we can make smallers inserts.
      start fix by -- in case some previous sql misses proper ending.
      DELETE by guid AND entry to be sure we don't delete existing spawns.
      start sql code with 3 ` sql         --->

**Description:**

CHANGEME Description of the problem or issue here.

**Current behaviour:**

CHANGEME Tell us what happens.
If this is a crash, post the crashlog (upload to https://gist.github.com/).

**Expected behaviour:**

CHANGEME Tell us what should happen instead.

**Steps to reproduce the problem:**

1. CHANGEME Step 1 include entries of affected creatures / items / quests with a link to the relevant wowhead page.  
2. Step 2
3. Step 3

**Branch(es):**

CHANGEME 3.3.5, master or both

**TC rev. hash/commit:** 

CHANGEME Copy the result of server debug command (if you need to run it from client get prat addon)

**Operating system:** CHANGEME OS


<!--- Notes
- This template is for problem reports. For other types of report, edit it accordingly.
- For fixes containing C++ changes, create a Pull Request.
--->

This is the issue template. you dropped it.

There is literally a template for issues so you can post here. Edit the post and follow the template.

I haven't posted anything quite in a while, I was here before lich king branch in mangos so I needed an answer first

Opened this issue (their first in @TrinityCore)

... i leave this uncommented.

Just use the issue template to report an issue.

strange how the crash log writes "Error writing the crash log". You might have to Debug worldserver.exe from Visual Studio and post the callstack/autos/locals.

I would say it's also quite strange to see Win32 configuration, I don't think that gets tested that much.

@jackpoz you helped me fix the error thank you so much ! i just recompiled everything in Win64, I had tried in the past to compile in x64 but I was getting errors so i checked the revisions of mysql, ssl and etc and now its working :) all the errors i had were in Win32 compilation

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