TrinityCore is supposed to be for testing, but testing is often done alone I assume.
I changed the enum LFGEnum in /src/server/game/DungeonFinding/LFG.h to
enum LFGEnum
{
LFG_TANKS_NEEDED = 0,
LFG_HEALERS_NEEDED = 0,
LFG_DPS_NEEDED = 1
};
so that only one DPS-guy should be needed, but not as expected we are still in need of a DPS guy even if you queue as DPS.
Branch(es): 3.3.5
TC hash/commit: 2db9269
TDB version: TDB_full_world_335.61_2016_04_11.sql
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Based on commit https://github.com/TrinityCore/TrinityCore/commit/3213e4712c75dc09f44bc7dc3fca32efb0f94bc1 :
https://github.com/TrinityCore/TrinityCore/blob/3.3.5/src/server/game/DungeonFinding/LFG.h#L27-L32
enum LFGEnum
{
LFG_TANKS_NEEDED = 1,
LFG_HEALERS_NEEDED = 1,
LFG_DPS_NEEDED = 3
};
Your point about testing is fair enough, but it is up to any user to make those changes locally for our own testing. When it comes to having a stable and working core source, those changes you have listed will not be entered in the TrinityCore source, because the DungeonFinding system will only be changed if someone finds a way to make it work better for everyone, especially when playing in a multiplayer scenario (to make it "blizzlike"). A different solution is needed to solve the current issues. Check out issue https://github.com/TrinityCore/TrinityCore/issues/14331 to see what TC is currently trying to work out. For other related issues, use this issue search:
edit: By the way, your question is better suited to be posted in one of the TrinityCore Forum pages, like https://community.trinitycore.org/forum/22-core-development/
Some command for Solo Queue like .debug lfg would be amazing :dancer:
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Some command for Solo Queue like .debug lfg would be amazing :dancer: