Trinitycore: Death Comes From On high

Created on 16 Nov 2018  路  16Comments  路  Source: TrinityCore/TrinityCore

Description:
spells and such have been fixed for the eye,
However it does not yet launch to its destination, and for some reason u can only move in 4 directions, not up and down, which is mandatory for the quest.
Video of how it should work; https://www.youtube.com/watch?v=9V8KWMMa0aU

Current behaviour:

If this is a crash, post the crashlog (upload to https://gist.github.com/).

Expected behaviour:

The eye should launch to the location in the video and controlling it should be restricted untill the location is reached.

Steps to reproduce the problem:

  1. Compile latest revision of the core / launch realm
  2. Make a DK
  3. Accept and initiate the quest.

Branch(es):

3.3.5 - Not sure for other branches.

TC rev. hash/commit:
bc1f456125c1

Operating system: WIN64

Branch-3.3.5a Comp-Core Sub-Movement

Most helpful comment

I don't know, 3.3.5 core is no longer playable, it's the worst TC core since maybe ever.
Trying to fix scripts that was working correctly before changes done on core side is not the correct way.

All 16 comments

https://github.com/TrinityCore/TrinityCore/pull/22091/commits/3d816edef44e50cde57e33b38433471798fb3171

The event does start but does not do anything else but saying the eye is being launched, it does not actually launch to its destination, u have to manually fly there ??

@Killyana Do u have any idea?

I don't know, 3.3.5 core is no longer playable, it's the worst TC core since maybe ever.
Trying to fix scripts that was working correctly before changes done on core side is not the correct way.

Update :: https://youtu.be/69SjQW9mZrU
This is the current behaiviour.

among this there are some other minor bugs in chapter1.cpp
The chains supposed to be linked to the initiates are not working either,
However will open a new issue for this,

debugged script::
void MovementInform(uint32 movementType, uint32 pointId) override
is not outputting debug messages, does this mean the waypoints are bugged?

I have no idea ofc but would it be possible to revert 3.3.5's core back to when it did work right, and somehow keep the Characters/world dbs from being a total mess?

@RedSonja Do u remember when that was?
As i can tell right now it seems MovementInform is never being called.
@Treeston u know anything about this?

Sorry for the delay in response.
I had not updated for years because so much was working. The only reason I finally did was for the Gunship Battle, really trying to revert back to this. db_version 335.52 and core_revision le75celf36ed+

Not sure that will help you but I am going back if at all possible.

Does #22794 resolve this problem?

What does that have to do with the event timer not being called? @Sorikoff

It worked before modifications had made to spells system.

@IllInuz : some of the older scripts (like npc_eye_of_acherus) contain are affected by timers which may not work as intended now.


Scratch that, I misread that script and forgot to take the related spells into account
(but they can contain timers or spell modifications which no longer work as intended).

Looks to me that for somewhat reason move path is called, but no movement happens. Any ideas?

Could very well be that IllInuz is correct in his comment https://github.com/TrinityCore/TrinityCore/issues/22802#issuecomment-451611229

As i can tell right now it seems MovementInform is never being called.

This script used to work a year or 2 ago, but recent changes to the core also changed this.

current revision b1545e76ef4e 2019-03-03 12:48:52 +0100
Still not calling MovementInform

Looks to me that for somewhat reason move path is called, but no movement happens. Any ideas?

Never mind. Not related just as MovementInform.

I guess ill do more debugging, ill start with the various events.

confirm in e4a1556e09ea38ece9a76b0d190d2b2f29bf5bb9

and also the eye moves is too slowly!

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