Description:
Lich king in the textures. GEODATA has been updated today

TC rev. hash/commit: https://github.com/TrinityCore/TrinityCore/commit/fb31cb7c047f4d79e7bea04b72175e6ef251a317
stop ignoring the request of use server debug command.
@Aokromes
Behold

The revision is not visible.
Client is loading creature (Lich King) before gameobject (platform). For that reason it falls through the gameobject.
Maybe the server should send the gameobjects in UPDATE_OBJECT first and then the npcs to avoid this problem.
@meji46 How can I solve this problem?
@Killyana

I don't know why, but I always have problems with GEODATA, although GEODATA are collected properly and without errors. Let's say right now, rebooted the server LICH as expected at the facility is. And again restart and it will already be in the textures of the object. Here is example on the same are the Valkyries

This issue is the same as https://github.com/TrinityCore/TrinityCore/issues/16330 it was fixed by https://github.com/TrinityCore/TrinityCore/commit/e42903ec16f4849b71bc8736e3151a1e11d3cd25
And I cannot reproduce it on rev. fb31cb7c047f
@Killyana Should I roll this fix?https://github.com/TrinityCore/TrinityCore/commit/e42903ec16f4849b71bc8736e3151a1e11d3cd25
No, you have an issue with your core.
@Killyana How can I have problems with the kernel if I have already shown you the revision version of the database showed. Even now for fun on new source download and compile, although in the 2 days 3 times it did. The problem remains. I really can't figure out how to solve it.
No Idea, I see just issues that we are not able to reproduce, so something is wrong with your core.

Again shake the core.
Vetka 3.3.5


All completely from scratch collected. Database thanks. Still the same situation

Any custom patches applied?
try with https://github.com/TrinityCore/TrinityCore/pull/21658
@Faq Not help.
Last thing before closing this issue, provide .npc info data related to Movement type (from a val'kyr), I suspect the sql used to create creature_movement and convert old inhabit_type executed twice.
I was confused when downloading the database this line

Behold server info




@Killyana Before you close this problem can please throw off your database with the latest updates. Maybe I'm just really not properly rolled updates. Thank you in advance.
I cannot, you have just to use the last DB and let the updater do its work.
@Killyana https://github.com/TrinityCore/TrinityCore/issues/21695#issuecomment-376252219
And the fact that not discovered this table so it should be?)
@vahzxz : download the file TDB_full_world_335.64_2018_02_19.7z
from https://github.com/TrinityCore/TrinityCore/releases/tag/TDB335.64
then unzip it with 7zip or WinRAR to a folder you can manage
and only use the file TDB_full_world_335.64_2018_02_19.sql in your core folder,
so DB auto updater can load it and all the world updates from
https://github.com/TrinityCore/TrinityCore/tree/3.3.5/sql/updates/world/3.3.5
(which should be part of your source code when compiling).
@tkrokli And such question still. And the database folder updates reinvents itself or it is necessary manually to download updates?
Please don't install any updates manually. DB auto updater will load them all if you start off with default values from compiling the source code on the same computer as the one you run your core on. Use default settings in all files to see that it works as intended & expected before you make any changes to any of the settings.
BTW, this is personal configuration and should not be part of the TrinityCore issue tracker. Use the TrinityCore Forum pages (https://community.trinitycore.org/) or ask in IRC (https://trinitycore.atlassian.net/wiki/spaces/tc/pages/2130200/IRC) if you need answers besides the information in the wiki pages (https://trinitycore.atlassian.net/wiki/spaces/tc/pages/2130076/Core+Installation).
Most helpful comment
Client is loading creature (Lich King) before gameobject (platform). For that reason it falls through the gameobject.
Maybe the server should send the gameobjects in UPDATE_OBJECT first and then the npcs to avoid this problem.