Trinitycore: Scripts/Icecrown Citadel: Professor Putricide - Volatile Ooze and Gas Cloud do not move

Created on 10 Jan 2018  路  17Comments  路  Source: TrinityCore/TrinityCore

Description:

Gas Cloud and Volatile Ooze do not move.

Current behaviour:

Gas Cloud and Volatile Ooze stay where they spawned.

pp1
pp2

Expected behaviour:

They should move towards the target after they cast their main spell.

Steps to reproduce the problem:

  1. .go creature 201294
  2. wait for Professor Putricide to summon Ooze and Gas

Branch(es): 3.3.5

TC rev. hash/commit: 9104144

TDB version: TDB 335.63

Operating system: Ubuntu 17.10

Comp-C++Script Feedback-FixHack Feedback-FixOutdatedMissingWIP Sub-Instances

All 17 comments

Possible waypoints issue? If so, is it directly related to Core/Movement: waypoint system issues #20310 ?

no

Can you check if https://github.com/TrinityCore/TrinityCore/commit/3a0cb90ea994e82dd8c70888fb847082f738d5dc#diff-a47695ccf2414a7d37d3256355bfd5d3R1246 returns true or false?
(i cant reproduce your issue)

@Keader it returns TRUE

Hackfix: change NPC_GAS_CLOUD and NPC_VOLATILE_OOZE ReactState from REACT_PASSIVE to REACT_DEFENSIVE or REACT_AGGRESSIVE

Hackfix2: add me->SetReactState(REACT_DEFENSIVE); after CastMainSpell(); line 775

Edit: Is this hackfix ?馃榿

is it just happen to me ?

Which categories are affected by your issue, is the cause unknown so far?

  • [ ] conditions
  • [ ] gameobjects
  • [ ] spells

Please list & link all involved NPCs and spells, mention if there is different behaviour depending on number of targets etc.

@tkrokli Ooze/Gas Cloud has worked for me so far and I think it has been broken in the last few weeks.
Changing ReactState fixes my issue.

I guess its not related to spells ( everything was fine in this side ).

Anyway i think the real fix is what i said in "Hackfix2"

Definitely broken by Combat system rewrite. @Treeston can you take a look?

Still valid this issue?
is for summon @Treeston xD

Still happen If the Ooze focus a second time, also the Gas Cloud doesn't release the focus once it reach its target

Ok, so, if you can @Treeston ? 馃槝

I will add:
"If the target uses spells like Vanish, Volatile Ooze/Gas Cloud stops and does nothing."

any script or sql to fix this?

@sawd14 #21218 (comment)

TrinityCore\src\server\scripts\Northrend\IcecrownCitadel\boss_professor_putricide.cpp
line 329 ?

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