Trinitycore: Missing implementation of PersonalLoot

Created on 21 Jul 2017  路  12Comments  路  Source: TrinityCore/TrinityCore

Description:

Old WoW used Data1 of gameobject as lootId.
Nowadays a lot of gameobjects don't despawn and only get "invis" for looter.
Also the gameobject is only displayed empty for players who looted it.
Data30 contains the "lootId" for the PersonalLoot

According to same system also the creature_loot part belongs to this.
Might be that the whole loot system need to be adjusted in total.

http://wow.gamepedia.com/Loot#Personal_Loot

Current behaviour:
Gobjects with Data1 = 0 and Data30 > 0 do not have any loot.
PersonalLoot is missing totaly.

Expected behaviour:
Nowadays lot of gameobjects don't despawn and only get "invis" for looter.
Also the gameobject is only displayed empty for players who looted it.
Data30 contains the "lootId" Some gobjects use Data1 AND Data30.
The system needs to leave old Gobjects working and also the new chestPersonalLoot.

Also creatures have personalLoot

Steps to reproduce the problem:

  1. System missing totaly

Branch(es):

master

TC rev. hash/commit:

0feb56e2c75e5cf3a8388ff6d9b9441d2b5d0c59

TDB version: 7.2.0

Operating system: Win

Bountysource

Branch-master Comp-Core Sub-Miscellaneous Sub-Spawns

Most helpful comment

You have to much muney!

All 12 comments

Please ad as much information you got here.

So some gameobjects use Data1 and Data30 for their loot ID? Is the loot ID the same for both fields or different when both fields are used? Do you have an example gameobject that uses both?

As for the dwarven start area the kegs shouldn't despawn or become invisible after you loot them.

Increased to 200$

You have to much muney!

As it stands its blocked by lack of per-boss saves to complete (outside instances would be doable)

Is there an extra issue open for the per boss saves?

No, but its being worked on

Increased to $400

Due to TOS changes at bountysource, i will withdraw my 200$ bounty

Bounty has been removed

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