The spirit guides of wintergrasp:
31841 - Taunka Spirit Guide
31842 - Dwarven Spirit Guide
Dont work at all, the gossips text is < erro r> and when you die, it dont revive you
How to reproduce
Start the battle for wintergrasp
Die and release
You'll be teleported to one of this spirit guide, if you talk with him, all the gossips he have says < error > but if you click it, he will teleport you (The action do work)
Also, wait 30 sec for resurrection timer
What should happen?
You Should revive like in any other BG
What happens?
You stay dead, and must fly to your body for be resurrected
Screenshot: http://i47.tinypic.com/2lm49ib.jpg
Hash: 5e367c910a0bdcad9dbb4881c9bb00be05181292
DB: TDB_FULL049_UP_23_01_05
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eh check your error.log :)
https://github.com/TrinityCore/TrinityCore/issues/8659 something like this.
Yeah, it fix the < error > in gossip, but, what about the spirit guide are not resurrecting? the countdown get to 0 and nothing happen, you should fly to your body and wait for ressurect.
@Vamzle, wintergrasp is working very nice, only need a db cleaning. Is easy to comment wrong things.
No fix for this?
i only fixed the message i dont know if the spirit guide actually work
Dont work, i checked it about twelve days ago (i dont have the hash right now, sorry) and only work the one behind the fortress, the others dont work, maybe this can be a wrong spell_area?
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Also, as a note for this issue:
I encountered this problem months ago, tried spawning the ressurector multiple different places. It seems to be a LoS or Height issue, you'll notice if you spawn him a few places will work, but a few won;t.
I think is not a LoS or height issue, i think is more a zone or area issue, for example, if you spawn a Wintergrasp Spirit Guide in any point of Shadowsight Tower, The Forest of Shadow, The steppe of life, the chilled quagmire, the broken temple or the central bridge it wont ressurect you, but if you spawn in wintergrasp (i mean, zone wintergrasp, area wintergrasp) or wintergrasp fortress it will resurrect you.
So i think is some area restriction, but for now i cant find where it is.
easy fix for this: there are double-spawns of the spirit guides all along wintergrasp.
if you go through the graveyard with gm on, you will see in every graveyard there are 2 spirit guides per faction.
just delete the ones which are not overlapping each other and u are good to go
IMHO the way to go is remove c++ spawns.
there is probably a need to adjust the process so the fixed spawns are handled from DB and the dynamic ones (depending on faction) are handled by the core.... but not sure, not really a great fan of wintergrasp, no idea how it works
It's been many years since it was first encountered this bug, and there are many people waited until this bug is fixed. There is nobody who is able to solve this problem?
this issue is still valid?
Most helpful comment
https://github.com/TrinityCore/TrinityCore/tree/dynamic_spawning