Trenchbroom v2020.1 Release on Windows 10
Enabling a texture collection does not crash the program.
Enable an available texture collection? It works fine with different games, but this one makes it crash. I'm not sure what's different here. Maybe because the game is on a different drive?
trenchbroom-crash-7.txt
trenchbroom-crash-7.log
trenchbroom-crash-7.map.txt
I expect this to be one of the textures. Can you make the textures available somewhere so that we can try to replicate the issue?
also, how many textures are in the directory and what are the average dimensions? (good chance this is another OOM crash)
also, how many textures are in the directory and what are the average dimensions? (good chance this is another OOM crash)
It being an OOM crash could make sense. There are 5 textures, all 512x512.
Here is what the materials folder looks like:
materials.zip
Hm I think I see what's happening, TB might be getting tripped up on the .import files (these are files that get created by godot when you import an asset into it) it has an extension of .png.import which might cause TB to think it's a texture so it tries to load it but well it turns out it's not so it crashes, that's my theory anyway
Hm I think I see what's happening, TB might be getting tripped up on the .import files (these are files that get created by godot when you import an asset into it) it has an extension of .png.import which might cause TB to think it's a texture so it tries to load it but well it turns out it's not so it crashes, that's my theory anyway
Doubt it, .png.import is read as an .import extension, and TB might be checking for the extension
It's metal_height.png causing the crash (a 16 bit greyscale png).
FIBITMAP* tempImage = FreeImage_ConvertTo32Bits(image);
is returning null
It's metal_height.png causing the crash (a 16 bit greyscale png).
FIBITMAP* tempImage = FreeImage_ConvertTo32Bits(image);is returning null
Aha, got it. Thanks!
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It's metal_height.png causing the crash (a 16 bit greyscale png).
is returning null