I am sorry to bother you, why is it designed this way, may be this question is very simple, just for unique id like UUID?
export var StaticDrawUsage = 35044; // equal 0bâ€100010001110_0100‬
export var DynamicDrawUsage = 35048;// equal†0b100010001110_1000‬
export var StreamDrawUsage = 35040; // equal 0bâ€100010001110_0000‬
export var StaticReadUsage = 35045; // equal 0bâ€100010001110_0101‬
export var DynamicReadUsage = 35049;// equal 0b100010001110_1001
export var StreamReadUsage = 35041; // equal 0bâ€100010001110_0001‬
export var StaticCopyUsage = 35046; // equal 0bâ€100010001110_0110‬
export var DynamicCopyUsage = 35050;// equal 0bâ€100010001110_1010‬
export var StreamCopyUsage = 35042; // equal 0bâ€100010001110_0010‬
These are the actual WebGL constants that are passed to the API command bufferData():
See: https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/Constants#Buffers
How about this.
// src/constant.d.ts
/**
* @see {@link https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/Constants#Buffers|WebGL API Constant}
*/
// usage types
export enum Usage {}
export const StaticDrawUsage: Usage;
I'm not sure what you referring to. Can you please explain in more detail why you share TS code?
I'm not sure what you referring to. Can you please explain in more detail why you share TS code?
Most helpful comment
See: https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/Constants#Buffers