https://github.com/squarefeet/ShaderParticleEngine
It worked just fine in r109.
Now it doesn't work anymore and the console is bloated with messages like:
THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead.
Error: WebGL warning: bufferData: usage: invalid enum value NONE
Error: WebGL warning: drawArrays: Vertex fetch requires 750, but attribs only supply 0.
Error: WebGL warning: bufferSubData: Offset+size passes the end of the buffer.
@Mugen87
Michael, the backwards compatibility ?
Good catch! It seems I've only tested .setDynamic() but missed to verify .dynamic. Since SPE uses the latter one, the wrong value was set in three.legacy.js.
Can you please try it again with the latest dev build (see 28b5d1032397c2931b9c3f7f2295cc7282184f90)?
Can you please try it again with the latest dev build (see 28b5d10)?
Well done!
Thanks for reporting!
Indeed! Thanks for testing dev 馃檹
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Well done!