I'm not sure which screenshot has problem, the Red Wall Mesh isn't transparent in special angle.


It remains transparent, as you can see from the background and floor. It's just the gridHelper that is having trouble, due to the transparency sorting algorithm.
I guess we could fix this by making the helper non-transparent and setting it to a light grey color instead.
I guess we could fix this by making the helper non-transparent and setting it to a light grey color instead.
Done!
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Done!