This is just simple suggestion to improve visual of PlaneHelper:
Should we remove some redundant INNER egdes like this?
function PlaneHelper( plane, size, hex ) {
this.type = 'PlaneHelper';
this.plane = plane;
this.size = ( size === undefined ) ? 1 : size;
var color = ( hex !== undefined ) ? hex : 0xffff00;
var positions = /*[ 1, - 1, 1, - 1, 1, 1, - 1, - 1, 1,*/[ 1, 1, 1
, - 1, 1, 1
, - 1, - 1, 1
, 1, - 1, 1
, 1, 1, 1
//, 0, 0, 1
];
var geometry = new BufferGeometry();
geometry.addAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
geometry.computeBoundingSphere();
Line.call( this, geometry, new LineBasicMaterial( { color: color } ) );
//
var positions2 = [ 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, 1, 1, - 1, - 1, 1, 1, - 1, 1 ];
var geometry2 = new BufferGeometry();
geometry2.addAttribute( 'position', new Float32BufferAttribute( positions2, 3 ) );
geometry2.computeBoundingSphere();
this.add( new Mesh( geometry2, new MeshBasicMaterial( { color: color, opacity: 0.2, transparent: true, depthWrite: true } ) ) );
this.lookAt( this.plane.normal );
}
So instead of:

the new code produces this:

Not sure about this change. TBH, I think the current visual output is already appropriate.
@whatisor I understand your concern, but with this PR, when you zoom in close to the plane, nothing is visible. That is why I included the diagonals in the first place.
@WestLangley ,yeah, that is good for debugging, but not good for final development. I think no one wants to display surface with diagonals :D
That is what the helpers are for: debugging.
I think no one wants to display surface with diagonals :D
Actually, I think it would look better with more diagonals 馃槉
Or maybe a cross?
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That is what the helpers are for: debugging.