Three.js: Support for WebGL 2.0

Created on 22 Oct 2018  路  1Comment  路  Source: mrdoob/three.js

Description of the problem

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Describe the bug or feature request in detail.

Are there any plans to port the three.js library to WebGL 2.0?

Always include a code snippet, screenshots, and any relevant models or textures to help us understand your issue.

Please also include a live example if possible. You can start from these templates:

Three.js version
  • [ ] Dev
  • [x] r97
  • [ ] ...
Browser
  • [x] All of them
  • [ ] Chrome
  • [ ] Firefox
  • [ ] Internet Explorer
OS
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  • [ ] Windows
  • [ ] macOS
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Hardware Requirements (graphics card, VR Device, ...)

Are there any plans to port the three.js library to WebGL 2.0?

Duplicate

Most helpful comment

Duplicate of #9965

You can use a WebGL 2 rendering context since R95. Please read the following guide for more information about the WebGL 2 and three.js.

https://raw.githack.com/mrdoob/three.js/dev/docs/index.html#manual/en/introduction/How-to-use-WebGL2

At the end of the page, there is also a list that shows which WebGL 2 features are already supported.

>All comments

Duplicate of #9965

You can use a WebGL 2 rendering context since R95. Please read the following guide for more information about the WebGL 2 and three.js.

https://raw.githack.com/mrdoob/three.js/dev/docs/index.html#manual/en/introduction/How-to-use-WebGL2

At the end of the page, there is also a list that shows which WebGL 2 features are already supported.

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