ArrayCamera only extends and only supports Perspective Cameras.
It seems you can still use it with THREE.OrthographicCamera.
It is not missing but i did'nt got it runnig because the culling is off and i could not see my scene:
https://jsfiddle.net/f2Lommf5/15245/
Did I configure somthing wrong? or is there a bug witch causes this?
@Sythys Sorry, this is not a help site. Please use the forum, instead.
We can leave this open as a feature request for ArrayCamera to support OrthographicCamera.
Yeah, currently ArrayCamera extends PerspectiveCamera and uses it for culling the objects being rendered by the sub-cameras.
Out of curiosity... what's your use case?
I want to loop a 2d Game scene on its edges. I dont want to duplicate the Objects. as any Object peaks the right boarder it should show up on the left. To create this effect i would have layered 9 cameras on top of each other to cover every edge and corner.
I see... For the time being, you should be able to increase the ArrayCamera fov.
camera.fov = 100;
camera.updateProjectionMatrix();
Thank you very much. This fixes my issue. :D
Most helpful comment
I see... For the time being, you should be able to increase the
ArrayCamerafov.https://jsfiddle.net/tgqznmsy/