Mirror question: https://discourse.threejs.org/t/bizarre-dotted-line-in-uv-boundary-when-use-repeatwrapping/3758
Setting the minFilter of the texture to THREE.LinearFilter solves the problem. And I want to ask why and the underlying cause of the problem. Maybe some codes need to change in mipmap to fix this problem:
Test: https://jsfiddle.net/f2Lommf5/12110/
I suggested to move the issue to github since you can see the mentioned seam in one of the official examples. You have to click on Equirectangular to see the glitch.
https://threejs.org/examples/#webgl_materials_envmaps

Further reading... #1621
The artifact is caused because the lowest-resolution (blurriest) mipmap is selected when the UV changes from 1 to 0 at the seam. A workaround is to disable mipmapping:
texture.generateMipmaps = fase;
texture.minFilter = THREE.LinearFilter;
Most helpful comment
The artifact is caused because the lowest-resolution (blurriest) mipmap is selected when the UV changes from 1 to 0 at the seam. A workaround is to disable mipmapping: