Three.js: connecting positional audio to web audio api effects

Created on 26 Jun 2018  路  4Comments  路  Source: mrdoob/three.js

Is there a way to use the .connect() from web audio api to route positional audio elements to effects? I'd like to use the convolution effect in particular. This would open up some realistic audio rendering possibilities since convolution can emulate real spaces. Panning and fading (current positional audio) isn't enough to create a real experience. Convolution would help create the illusion of echos and sound refraction.

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What do you mean with effects? Are you referring to another library?

+1 to @Mugen87 , need more info.

I think @noahneumark means https://developer.mozilla.org/en-US/docs/Web/API/ConvolverNode

I think https://developers.google.com/resonance-audio/develop/web/getting-started may be a @noahneumark is trying to build.

Closing. We can reopen this issue if @noahneumark responds.

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