More specifically, i want to see a better shadow-mapping implementation than PCF. Such as Variance shadowmaps. Second, i wish to see a cascading shadowmaps. They were once at the core of thee.js, but fell victim to bitrot and lack of support.
Currently shadows require a fair amount of artistry just to make them look okay. If we had a better shadowmap algorithm - a lot of existing problems with acne and filtering would go away. If we had a cascading shadowmap implementation - it would remove the need for artistry currently required to set up shadow camera for each shadow-casting light in the scene.
born from this issue: #13807
More details is available here: #5554
Such as Variance shadowmaps.
This is supported since R108
, see #17171 馃帀
Cascaded Shadow Maps: #18481
More specifically, i want to see a better shadow-mapping implementation than PCF. Such as Variance shadowmaps. Second, i wish to see a cascading shadowmaps.
Both techniques are now in the library. I think this issue can be closed.
Both techniques are now in the library
Not to be a spoilsport, but I don't think CSM (Cascaded Shadowmaps) is part of three.js in any way, or did I miss something?
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Both techniques are now in the library. I think this issue can be closed.