Three.js: extra render call needed for skin to appear

Created on 13 Aug 2017  路  8Comments  路  Source: mrdoob/three.js

basically everything else appears on 1st render(), and skin only appears on 2nd. if I do one extra render() in dae onLoad, the problem goes away.

Bug

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Finally, I've found the bug 馃檶

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I'm having the same issue, not using dae either

Are you talking about THREE.SkeletonHelper...?

with r87, the fiddle above now demonstrates correct model placement (forgot to report that bug) but this issue is still not resolved

Just to clarify. The issue is that SkinnedMesh needs 2 renders to appear?

precisely

updated the fiddle to use threejs.org urls - the problem is still there today

Finally, I've found the bug 馃檶

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