To reproduce this issue
When mipmaping is disabled:
material.map.minFilter = THREE.LinearFilter;
material.map.magFilter = THREE.LinearFilter;
texture is displayed properly.
When mipmapping is enabled (default) , looking close up (first mipmap) is looks ok, with angel, distance texture looks wrong, mipmaps are scaled, stretched.
Textures 1024 x 1024 are working properly.
As far as we can see problem occurs only on Windows 7 64bit and Chrome. In Internet Explorer works fine.
Tested in latest version of Three.js editor r85 but issue is present in other versions (tested r77).
Disabled mipmaps

Enabled mipmaps (default)

Intel Core i7 , Nvidia 1080 GTX
Chrome Version 58.0.3029.110 (64-bit)
Seems to be a duplicate of #11466 actually.
Could you create a jsfiddle though?
Sorry, it may be duplicate of #11466
jsfiddle:
https://jsfiddle.net/kdkjrte8/20/
Just upload texture NPOT. When mipmaping is enabled we get incorrect results.
Most helpful comment
Sorry, it may be duplicate of #11466
jsfiddle:
https://jsfiddle.net/kdkjrte8/20/
Just upload texture NPOT. When mipmaping is enabled we get incorrect results.