Hi,
I'm interested to know if there has been / will be any further progress on a cinema 4d exporter?
thanks,
James
I'm not aware of anyone working on it.
I need it badly for my project so I've decided to do something about it. :) It took me about 14 days, I've learned python and it's almost done. Complete with skeleton animations.
Here's how it looks: 
I'll try to add it to the library once I test it some more. There are a few pieces I could use some help with. (My vertex normals for triangles are acting a little weird for example.)
馃槷!
Oh yes!!!! Can't wait for the release!!
I guess I'm basically done with it. For now anyway. It covers the things I needed, hopefully the latest three.js versions didn't broke anything. It's going to take me a few months to test it thoroughly though. (I'm waiting for my mocap solution)
If anyone wants to give it a try, here it is:
https://github.com/BlackDice/Cinema4D-Threejs-Exporter
@EskelCz
We have a C4D pipeline here using Blender as a JSON export step for THREE. We will most certainly try this as-soon-as-possible.
Most helpful comment
I guess I'm basically done with it. For now anyway. It covers the things I needed, hopefully the latest three.js versions didn't broke anything. It's going to take me a few months to test it thoroughly though. (I'm waiting for my mocap solution)
If anyone wants to give it a try, here it is:
https://github.com/BlackDice/Cinema4D-Threejs-Exporter