Three.js: Cinema 4d exporter

Created on 18 Sep 2013  路  6Comments  路  Source: mrdoob/three.js

Hi,

I'm interested to know if there has been / will be any further progress on a cinema 4d exporter?

thanks,
James

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Most helpful comment

I guess I'm basically done with it. For now anyway. It covers the things I needed, hopefully the latest three.js versions didn't broke anything. It's going to take me a few months to test it thoroughly though. (I'm waiting for my mocap solution)

If anyone wants to give it a try, here it is:
https://github.com/BlackDice/Cinema4D-Threejs-Exporter

All 6 comments

I'm not aware of anyone working on it.

I need it badly for my project so I've decided to do something about it. :) It took me about 14 days, I've learned python and it's almost done. Complete with skeleton animations.

Here's how it looks: C4D Exporter

I'll try to add it to the library once I test it some more. There are a few pieces I could use some help with. (My vertex normals for triangles are acting a little weird for example.)

馃槷!

Oh yes!!!! Can't wait for the release!!

I guess I'm basically done with it. For now anyway. It covers the things I needed, hopefully the latest three.js versions didn't broke anything. It's going to take me a few months to test it thoroughly though. (I'm waiting for my mocap solution)

If anyone wants to give it a try, here it is:
https://github.com/BlackDice/Cinema4D-Threejs-Exporter

@EskelCz
We have a C4D pipeline here using Blender as a JSON export step for THREE. We will most certainly try this as-soon-as-possible.

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