Three.js: Support for the gltf .glb file loading via the new GLTFLoader

Created on 30 Jun 2016  路  2Comments  路  Source: mrdoob/three.js

Description of the problem

We are converting our collada models to gltf .glb files but there does not seem to be a support for them in the current r78 version.
Currently the GLTFLoader only supports embedded uris. Can this feature be added?

Three.js version
  • [ ] Dev
  • [x] r78
  • [ ] ...

    Browser
  • [x] All of them

  • [ ] Chrome
  • [ ] Firefox
  • [ ] Internet Explorer

    OS
  • [x] All of them

  • [ ] Windows
  • [ ] Linux
  • [ ] Android
  • [ ] IOS
    Hardware Requirements (graphics card, VR Device, ...)
Enhancement

Most helpful comment

This will need some more testing and cleanup, but I have .glb support in progress now:

https://github.com/mrdoob/three.js/compare/dev...donmccurdy:feat-binary-gltf?w=1

All 2 comments

I also hope that the .glb file will be supported.

I tried some other glTF Loader and it seems that Babylon.js, Cesium.js, GLBoost correspond to the .glb format.
See: https://cx20.github.io/gltf-test/

This will need some more testing and cleanup, but I have .glb support in progress now:

https://github.com/mrdoob/three.js/compare/dev...donmccurdy:feat-binary-gltf?w=1

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