Team-comtress-2: Fall damage "lines" not playing

Created on 20 Sep 2020  路  6Comments  路  Source: mastercomfig/team-comtress-2

Description


When you take fall damage, no "moan" is reproduced by the class: a bone-braking noise is played instead.

241 pointed out this problem, but with spy's disguises.

Checklist

  • [x] None of the open or closed issues document this problem.
  • [x] This is a bug, not a new idea.
  • [x] This is objectively a bug, and not something that people commonly disagree on.
  • [x] This bug is in the code of the game, not in the textures, sounds, or other resources.
  • [ ] This issue occurs on the latest vanilla TF2 update.
  • [ ] This issue is listed on the Source 1 official bugtracker.
  • [ ] This issue occurs with DirectX level 100.
  • [x] This issue occurs on the latest Team Comtress release, or the master branch.
  • [x] This issue occurs when using no custom content.
  • [x] This issue occurs when using start_tf2.bat (or start_server.bat) with no custom launch options.
  • [x] This issue occurs when using a listen server (using the map command ingame).
  • [ ] This issue occurs when using a dedicated server.
  • [ ] This bug is in the internal procedures or tooling (e.g. the build process).

Reproduction

  1. Take fall damage

Setup Details

  • Server or client: client.
  • Team Comtress version: 0.0.17
bug tf2

Most helpful comment

@melvyn2 Perhaps I needed to word this more clearly: live TF2 has made it so that classes make the pain sound if fall damage is received on the Jungle Inferno Update. They have also changed the fall damage sound to be more crunchy. As this is already "fixed" in live TF2 and it was a change in JI, it's not in the scope of the project to bring JI features to TC2.

All 6 comments

We should make it so only other players do the hurt a lot response and the local player does not, otherwise this will make e.g. rocket jumping a lot more annoying

We should make it so only other players do the hurt a lot response and the local player does not, otherwise this will make e.g. rocket jumping a lot more annoying

You could mabe add a command for enabling/disabling those sounds (ex. tf_enable_falldamage_sounds )

This is in live TF2 since Jungle Inferno.

This is in live TF2 since Jungle Inferno.

Do we not fix live tf2 bugs anymore? Why close this?

I mean, this might be an intended change.

@melvyn2 Perhaps I needed to word this more clearly: live TF2 has made it so that classes make the pain sound if fall damage is received on the Jungle Inferno Update. They have also changed the fall damage sound to be more crunchy. As this is already "fixed" in live TF2 and it was a change in JI, it's not in the scope of the project to bring JI features to TC2.

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