Team-comtress-2: [Feature/Enhancement Request]Custom HUD development improvements

Created on 17 Sep 2020  路  8Comments  路  Source: mastercomfig/team-comtress-2

Is your feature request related to a problem? Please describe.
Not a problem per se, but a QOL related item, namely working on HUD elements for custom HUDs/UIs, and elements that appear for seconds at a time before or after a round.

Describe the solution you'd like
It would be amazing if convars that allowed a gamestate hang to edit items such as the winpanel, ready-up mode panels for Competitive MM, or the end of match score panels, etc, to be run in a listen server. Additionally, there was a command that was removed during Jungle Inferno; which enabled MM mode on a listen server, similar to mp_tournament 1 being run in the console to work on competitive spectator elements and the like. Having these things would cut down massively on the time required for us to make updates to our custom HUDs. A command that reloaded the UI and menus from the hud files that doesn't require the use of mat_antialias 0 to restart the entire rendering system would also be awesome.

Describe alternatives you've considered
The alternative is that we continue as we have been. We are used to it, but the options above would be massively preferable.

enhancement tc2

Most helpful comment

would earn you the thanks of every active hud dev.

Oof, you just had to hit me where it hurts, huh?

Yeah, it would be a super useful feature for hud devs, to the point that I'm ok with it being slightly out-of-scope.

All 8 comments

While normally I'd consider this out-of-scope, this is almost necessary for development purposes on this project, so we can fix issues plaguing live TF2 that we can't actually reproduce, such as #185.

Leaving in such tools or at the very least making that suggestion to Valve for this to be the case when this finally goes to the live game build would earn you the thanks of every active hud dev. If you want to hear more from us, I can send one of you a link to the HUDS.TF discord, which is where many of us are congregating these days. That, or I can act as the ambassador from the custom HUD development community.

would earn you the thanks of every active hud dev.

Oof, you just had to hit me where it hurts, huh?

Yeah, it would be a super useful feature for hud devs, to the point that I'm ok with it being slightly out-of-scope.

Hypnotize maintains so many HUDs, yours included, that I'm pretty sure he'd beg, hands and knees for this haha.

Additionally, there was a command that was removed during Jungle Inferno; which enabled MM mode on a listen server, similar to mp_tournament 1 being run in the console to work on competitive spectator elements and the like.

Do you remember this command? Because TC2 is using a pre-jungle inferno build. So the command should still be there.

Do you remember this command? Because TC2 is using a pre-jungle inferno build. So the command should still be there.

TC2 is mid JI. It was an in-development form of JI, that is missing a bunch of stuff from the release build, but is still distinctly different from the public builds. I'm not sure if this command was still present at the time of the leak, we'll have to check.

Do you remember this command? Because TC2 is using a pre-jungle inferno build. So the command should still be there.

The command was tf_mm_servermode (integer)

@mastercoms just confirmed, still exists in TC2. I'll take a look at it once I have a build environment set up.

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