Loki is the nortic god of cheating and mischief, so he is an artful person,trying to take advantage of his tricks to confuse and kill his enemies,he is also a very famous Marvel character




Loki skills in marvel movies uses basically two colors,blue(tesseract power) or green(Loki own power),i thought those colors will be very nice to the chacacter skills in Taelin Arena



Loki breathing and moves his staff(just a little)

Loki uses his magical power to select a horizontal or upright area. After casting, this skill has 2 options for the effect (can we program 1)?



Loki creates a small area where enemy skills can't deal damage (similar to skill "R" from Xin Zhao from League of Legends) for X seconds. While casting, Loki can't move.
Projectile reference:
(Loki skill won't be so big)


1) Loki casts the creation of a cursed area on the battlefield. Enemies in this area will be damaged by DPS(damage per second) and slowed(35%)
Projectile reference 1:

2)Loki places a rune trap in the ground which can slow the enemies(35%) and deal light damage. Loki can cast X unit of active runes.
Projectile reference 2:

PS: I thought about this runic style

One of this runes can be the centralized symbol in this skill:

Loki casts using his staff and places an especial rune mark in the ground. This rune will attract all enemies to the center for X seconds, rooting and dealing high damage when reaching the center.
IMPORTANT : The enemies can't see this especial rune mark because it's disguised as a normal runic curse. Loki can't place more than one gift from the gods at the same time.
Reference

Open to suggestions
I and Marcoszxf creates the characte skills and playstyle
I want to make loki, please. Tks...
Approved for work
@LordEtrius please watch this issue
8,9 hours worked


18,34 hours worked
The [Middle] skill name has been changed to DODGER



24,51 hours worked
_Today I made many updates, first I changed the character size of the "MIDDLE" skill, redoing it from scratch. Second I updated the trap, giving it a new design. In addition to putting some finishing touches on the casting animation of the trap skill._




38,07 hours worked
_I worked a long time on the trap, I will show the updates on it._
(accelerated)

trap explosion



_43,11 worked hours_
I worked a little on the special ability of the character, I got the following results




at the taunt I worked in honor of one of the developers (Victor Maia).


