Taelinarena: Add character: Jinx

Created on 26 Feb 2020  路  11Comments  路  Source: moonad/TaelinArena

Hero Description

An impulsive and manic criminal from Zaun, Jinx lives to spread chaos.

image

Concept Art

image

Inspiration

Jinx is from League of Legends

Moves

Idle

Jinx in a position where his legs are slightly bent and a little squat, while his vise is facing forward, meanwhile, jinx uses both arms to hold the weapon to his right.

idle

[STICK] Walk

Jinx puts his weapon back a little while running in the desired position.

walk_2

[LEFT] Gatling

Jinx shoots with her primary weapon.

Animation: When shooting, the jinx body goes a little behind with the impact.

Projectile: Small flash of fire

gatilling_castanimation_2

image
projectile

[MIDDLE] Flaming Bite!

Jinx throws traps in her front which remain active for 3s

Cast animation: Jinx get something from her right pocket and throw it to her front.

Effect Animation: The traps have a mouth shaped. When it hitting the ground happens a bounce effect.

Trap idle Animation: The little mouths of the traps open up quickly.

Trap end Animation: Traps explode

Note:

  • Multiply the number of traps in a parallel line
  • When trapped, the same jump for animation * trap_end * (explosion) and the enemy remains paralyzed with a short period of time, in addition to receiving damage

trap_cast

trap_hitting_floor

bite

trap_end

[LEFT] POW!

Jinx fires with her secondary weapon, a rocket carried on her backs.

Animation: Jinx removes the missile launcher from his back, and when she shoots, her body goes far back and her left leg lifts.

Pojectile: Small missile.

image

pow_cast

image
projectile

pow_explosion

[Q] ZAP!

Jinx uses a stun gun to deliver a straight shock.

Cast Animation: Jinx takes her taser, takes aim for a short time, and fires a shot.

Effect Animation: While jinx adjusts the crosshairs, in the chosen trajectory, the shooting trajectory appears

Projectile: A small flash of energy that stops at the first enemy.

zap_cast_3

zap_path
zap path

image
zap projectile

reference:
zap_cast

[E] TAUNT

Jinx to dance, like jake of adventure time

taunt

[SPACE] SUPER ULTRA MEGA MISSILE OF DEATH

Jinx fires a large missile that crosses the entire map until it hits an enemy, with a big explosion:

Cast Animation: Jinx squat down a bit and uses her rocket launcher to fire the missile

Projectile: Missil

Effect Animation: Huge explosion.

ult_cast

missile_2

rocket_explosion

[SHIFT] Cheer up!

Cast Animation: none

Jinx gains movement speed

Effect Animation: While jinx runs, speed (wind) effects come out around her

note: increase the speed of the base walkcycle.

cheerup_2

Tasks

  • [x] Idle
  • [x] Walk
  • [x] Hurt
  • [x] [LEFT] Gatling _ castanimation
  • [x] [LEFT] Gatling _ projectile
  • [x] [MIDDLE] Flaming Bite! _castanimation
  • [x] [MIDDLE] Flaming Bite! _trap hitting the floor
  • [x] [MIDDLE] Flaming Bite! _trap idle
  • [x] [MIDDLE] Flaming Bite! _trap end (explosion)
  • [x] [RIGHT] POW! _castanimation
  • [x] [RIGHT] POW! _projectile idle
  • [x] [RIGHT] POW! _explosion
  • [x] [Q] ZAP! _castanimation
  • [x] [Q] ZAP! _projectile idle
  • [x] [Q] ZAP! _path
  • [x] [SPACE] SUPER ULTRA MEGA MISSILE OF DEATH _castanimation
  • [x] [SPACE] SUPER ULTRA MEGA MISSILE OF DEATH _projectile idle
  • [x] [SPACE] SUPER ULTRA MEGA MISSILE OF DEATH _colission explosion
  • [x] [SHIFT] Cheer up! (Walkcycle with velocity effects)
  • [x] [E] Taunt
art available

All 11 comments

Approved for work!

wip_01

hours worked: 4 hours

  • today i worked on the jinx model, and some guns.

snap2020-02-27-22-14-19

wip_02

hours worked: 10 hours and 10 minutes

today i worked on the idle animation and also the walkcycle blockout

idle

walk

wip_03

worked hours: 16h5m

i update some gif references (frame by frame)

  • super_ultra_mega_missile_of_death_projectile
  • super_ultra_mega_missile_of_death_cast_animation
  • pow_cast_animation
  • flaming_bite_cast_animation
  • zap_cast_animation

zap_cast
rocket_idle
rocket_cast
missile_cast
trap_cast

[WALK]

  • walk cycle fineshed

walk_2

[MIDDLE] Flaming Bite!

  • flaming_bite_trap_idle

bite

[SPACE] SUPER ULTRA MEGA MISSILE OF DEATH

  • super_ultra_mega_missile_of_death_projectile

rocket

[MISC]

  • updated the rocket model

rocket

wip_04

worked hours: 22:15

i fineshed the most of the simple animations and i'm ready to start the most complex ones (cast animations)

[MIDDLE] Flaming Bite!

  • trap hitting the floor
  • trap animation end

trap_hitting_floor

trap_end

Hurt

hurt

[SPACE] SUPER ULTRA MEGA MISSILE OF DEATH

  • missile refine

missile_2

[SHIFT] Cheer up!

  • cheer up velocity lines (still unfinished)

cheer_up

[LEFT] POW!

  • missile little explosion (when collide)

pow_explosion

[Q] ZAP!

  • zap projectile path

zap_path

wip_05

hours worked: 27 hours and 45 minutes

[SPACE] SUPER ULTRA MEGA MISSILE OF DEATH

  • collision explosion

rocket_explosion

[Q] ZAP!

  • blockout of the cast animation

zap

wip_06

worked hours: 31:15

[SHIFT] Cheer up!

  • fineshed animation

cheerup_2

[Q] ZAP!

  • zap cast animation (still unfinished)

zap_cast_2

[LEFT] Gatling

  • cast animation
  • projectile

gatilling_cast_animation

wip_07

hours worked: 38 hours and 45 minutes

[Q] ZAP!

  • zap cast animation (finished)

zap_cast_3

[LEFT] Gatling

  • cast animation (retouch)

gatilling_castanimation_2

[LEFT] POW!

  • cast animation

pow_cast

[MIDDLE] Flaming Bite!

  • cast animation

pow_cast

[SPACE] SUPER ULTRA MEGA MISSILE OF DEATH

  • cast animation (wip)

image

wip_08

hours worked: 44 hours and 45 minutes

[TAUNT]

  • taunt animation

taunt

reference:

taunt_ref

[SPACE] SUPER ULTRA MEGA MISSILE OF DEATH

  • cast animation

ult_cast

@MaisaMilena @MaiaVictor

for the jinx character, i think it was done.
what do you think ?

I think so. You did an amazing job on her.

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