An impulsive and manic criminal from Zaun, Jinx lives to spread chaos.


Jinx is from League of Legends

Jinx in a position where his legs are slightly bent and a little squat, while his vise is facing forward, meanwhile, jinx uses both arms to hold the weapon to his right.

Jinx puts his weapon back a little while running in the desired position.

Jinx shoots with her primary weapon.
Animation: When shooting, the jinx body goes a little behind with the impact.
Projectile: Small flash of fire


projectile
Jinx throws traps in her front which remain active for 3s
Cast animation: Jinx get something from her right pocket and throw it to her front.
Effect Animation: The traps have a mouth shaped. When it hitting the ground happens a bounce effect.
Trap idle Animation: The little mouths of the traps open up quickly.
Trap end Animation: Traps explode
Note:




Jinx fires with her secondary weapon, a rocket carried on her backs.
Animation: Jinx removes the missile launcher from his back, and when she shoots, her body goes far back and her left leg lifts.
Pojectile: Small missile.



projectile

Jinx uses a stun gun to deliver a straight shock.
Cast Animation: Jinx takes her taser, takes aim for a short time, and fires a shot.
Effect Animation: While jinx adjusts the crosshairs, in the chosen trajectory, the shooting trajectory appears
Projectile: A small flash of energy that stops at the first enemy.


zap path

zap projectile
reference:

Jinx to dance, like jake of adventure time

Jinx fires a large missile that crosses the entire map until it hits an enemy, with a big explosion:
Cast Animation: Jinx squat down a bit and uses her rocket launcher to fire the missile
Projectile: Missil
Effect Animation: Huge explosion.



Cast Animation: none
Jinx gains movement speed
Effect Animation: While jinx runs, speed (wind) effects come out around her
note: increase the speed of the base walkcycle.

Approved for work!
hours worked: 4 hours

hours worked: 10 hours and 10 minutes
today i worked on the idle animation and also the walkcycle blockout


worked hours: 16h5m
i update some gif references (frame by frame)





[WALK]

[MIDDLE] Flaming Bite!

[SPACE] SUPER ULTRA MEGA MISSILE OF DEATH

[MISC]

worked hours: 22:15
i fineshed the most of the simple animations and i'm ready to start the most complex ones (cast animations)







hours worked: 27 hours and 45 minutes
[SPACE] SUPER ULTRA MEGA MISSILE OF DEATH

[Q] ZAP!

worked hours: 31:15
[SHIFT] Cheer up!

[Q] ZAP!

[LEFT] Gatling

hours worked: 38 hours and 45 minutes
[Q] ZAP!

[LEFT] Gatling

[LEFT] POW!

[MIDDLE] Flaming Bite!

[SPACE] SUPER ULTRA MEGA MISSILE OF DEATH

hours worked: 44 hours and 45 minutes
[TAUNT]

reference:

[SPACE] SUPER ULTRA MEGA MISSILE OF DEATH

@MaisaMilena @MaiaVictor
for the jinx character, i think it was done.
what do you think ?
I think so. You did an amazing job on her.