Taelinarena: Character: Zed

Created on 22 Feb 2020  路  20Comments  路  Source: moonad/TaelinArena

Hero Description

Zed is a shadow assassin, being able to cast short cooldown skills and summon shadows to mimic his skills. He has high single target damage and mobility, but can also use his spells to poke opponents, slowly setting up fights.

Concept Art

zed0
zed

Inspiration

Zed is an original character from "League of Legends", but his skills are a little bit modified from the original character, although trying to maintain model fidelity.

Moves

Idle

Zed breathes calm and coldly, having his blades ready for combat.
Inspiration:
zedidle
Animation:
idle

Base model:
idle00

[STICK] Walk

Zed walks slowly, but on a similiar way to his idle animation.
Inspiration:
zedrunning
Animation:
run

[E] TAUNT

Zed plays jokenpo with his shadow.
Animation:
taunt

HURT

Zed staggers for a little but protects his face, maintaing his guard up.
Animation:
hurt

[LEFT] Shadow Slash

Zed slashes twice with his blades, them does a third circular attack. The first 2 attacks have low range and low damage, but also a low cooldown(0,2 seconds), the third has high damage. It has 3 attacks, working as: uses first attack, if it land and the player clicks again, uses the second attack, if it lands and a third click is used, is does the circular slash. If it doesn't land the attack or it lands but it doesn't click again after 1 second, this skill resets to the first attack,
shadow slash
Cast:
shadow_slash

[MIDDLE] Razor Shuriken

Zed throws his shurikens on a straight line, with a long range, his shadows mimic this attack, also throwing shurikens of their own. If an enemy is hit by any of them, it gets marked. Zed can blink behind marked enemies, doing damage in a short area.
shuriken
Normal cast:
razorshuriken_cast
Shadow cast:
shadow_razorshuriken_cast
Normal effect:
rs_effect0
Shadow effect:
rs_effect1
Blink(the mark that stays on the enemie is the same one that appears under Zed):
rs_blink

[RIGHT] Comptent for the Weak

Zed summons a Living Shadow to attack in a straight line, with a medium range. After the shadow reaches is destination, it stays there, working as a normal living shadow.
Cast:
c_cast
Effect:
c_effect

[SPACE] Ultimate: Death Mark

Zed stabs in front of him, with a short range, if an enemy is hit it gets marked and stuned for 1 second. While the enemy is marked, all the damage to him stacks until the mark explodes, dealing all the damage dealt to the target, 3 seconds later. Zed also leaves a shadow from where he first cast the skill, which can also be used as a normal "Living Shadow".
deathmark
Cast:
deathmarkcast
Mark and its explosion:
deatmarktrigger
Effect:
deathmark-effect

[Q]/Shift Living shadow

Zed creates a shadow on the target location, if he reactivates the skill, he telerpots to it. Zed's shadows can mimic "Razor Shuriken" and live 4 seconds each.
Inspiration:
Cast:
4898052-tumblr_m54mbloyio1qlf0r9o1_500
Shadow:
shadow

Animations:
Cast:
living-shadow
Shadow:
shadow_idle
Despawn:
shadow-despawn

Tasks

  • [x] Idle
  • [x] Walk
  • [x] Hurt
  • [x] [LEFT] Shadow Slash
  • [x] [MIDDLE] Comptent for the Weak
  • [x] [RIGHT] Razor Shuriken
  • [x] [SPACE] Death Mark
  • [x] Living Shadow
  • [x] Taunt
art available

All 20 comments

21, 23 and 24 of February

Hours worked: 4h13m

Worked on fixing some issues on the .zip file of Konan(asked by Maisa) and started working on the base model for Zed.
zed

Total worked hours: 4h13m

25 of February

Hours worked: 2h

Finished Zed's base model, having two options, although tending to the first one
zed
zed0

Total worked hours: 6h13

26 of February

Hours worked: 2h43m
Changed a little bit of the base model for Zed, made a basic shadow model(and also its despawn animation), an Idle animation and started a Run animation.
Zed:
idle
run

Shadow:
shadow
shadow-despawn

Total worked hours: 8h56m

Approved for work.

I helped on the creation of the gameplay

27 of February

Hours worked: 2h16m,
Changed a little bit of the running sprite and figured the legs movement.

sjdksa

Total worked hours:11h12m

28 of February

Hours worked: 5h
Worked on finishin Zed's run animation and starting his "Living Shadow" cast animation.
Run:
rUNUDSNAUDN

Living Shadow Cast:
living-shadow

Total worked hours: 16h12m

03 of March

Today I just worked on starting and finishing Zed's taunt animation, came back to him, after fixing Konan and Min animations.
taunt

Hours worked: 2h9m

Total worked hours: 18h21m

March 4th

Worked on drawing some concept arts of Mononoke's issue(wille be posted on her issue), for Zed, did some minor fixes on his taunt animation and started doing his ultimate "Death Mark" cast animation.

Taunt:
taunt

Ultimate(still on early development):
deathmarkcast

Hours worked: 4h9m(~2h on Mononoke drawings and 2h on Zed animations)

Total worked hours:22h30m

March 5th

Worked on changing the ultimate cast animation to be more natural, tried some motion blur on it, did the death mark animation, when an enemy is hit and drew a full body concept art of Mononoke, which will be posted on her issue.

Death Mark Cast:
deathmarkcast

Death Mark Trigger:
zeddeathmark

Hours worked: 4h33m(~2h on Mononoke drawings)

Total worked hours: 27h3m

March 6h

Worked on doing a first sketch on Zed's ultimate effect, still needs work onto it, and drew another concept art of Mononoke, which is already posted on her issue. Used approximately 1h on which character.

Zed's animation:
deathmark-effect

Hours worked: 2h22m
Total worked hours: 29h25m

March 7th

Worked on changing a lot of Zed's ult cast animation, both his shadows running to the target and the mark that appears on the enemy, meaning that Zed hit his skill. Also updated the gifs on this issue to be on a different color and all on the same angle, will be doing this to all animations.
deathmark-effect

Hours worked: 3h30

Total worked hours 32h55m

March 9th

Worked on doing some sketches of a new pokemon-like original character, for future development, and worked a lot on starting Zed's "Razor Shuriken" both cast and effect animation. Also worked on doing some gamedev writing for the game, all shared on the Discord Channel.

OC pokemon-like:
pokepoke

Razor Shuriken:
Shuriken_cast
shuriken_effect

Hours worked: 5h27m

Total worked hours: 38h22m

March 10th

Worked on improving a little bit of the cast and effect animations of Razor Shuriken, and started working on the mark and the blink effect. Also sketched a little bit of my OC character.
Nameless character sketches:
Sem T铆tulo-4

Razor Shuriken:
-Cast
shuriken cast
-Effect
shurikeneffect0
shurikeneffect1
-Blink
shurikenblinkcast

Hours worked: 4h42m

Total worked hours: 43h4m

March 11th

Only had time to sketch the same character I was doing before, with a different concept.
JPEG_20200312_091126

Hours worked: 1h13m

Total worked hours:44h17m

March 12th

Worked on sketching a new Knight OC, for future development, finished the "Razor Shuriken" teleport animation, and its mark, and started doing the "Shadow Slash" animation.
Zed:
-Razor Shuriken:
Shurikenblink
-Shadow Slash:
shadowslash

Sketches:
knight 0
knight 1

Hours worked: 5h13m

Total worked hours: 49h30m

March 13th and 15th
Just sketched a little bit at school and changed a little bit of "Shadow Slash" frames, nothing visible.

Hours worked: 1h25m

Total worked hours: 50h55m

@LordEtrius please watch this issue

March 16th

Finished the concept art for Hypish and discussed its abilities with @chanceone126, the issue for him will be available in a while. Also changed a little bit of Zed's "Shadow Cast" animation, changing it to be 3 sepparate animations, instead of a combo.

Zed's "Shadow Slash"
1st Attack
1st

2nd Attack:
2nd

3rd Attack:
3d

Hours worked: 3h40

Total worked hours: 59h35m

March 18th

Finished the "Shadow Slash" animation(already on the issue), finished the effect animation of "Comptent for the Weak" and rendered all the animations for this issue.

Effect animation for "Comptent for the Weak":
zed0

Hours worked: 5h10m

Total worked hours: 64h45m

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