Mononoke is a Yokai, a japanese folclore vengeful spirit, that possesses enemies, causing suffer and diseases. She plays as a melee caster, being able to curse and debuff enemies, trading her health for it.



*Source: derbpotatoes.tumblr.com



*Source: concept arts that I drew
Mononoke is inspired by Blood Moon Evelynn, from League of Legends.



*Images taken from League of Legends splasharts and 3D models

*Screenshot of an action figure, of female Majin Buu, from Dragon Ball
Mononoke stands on a creepy way, looking for victims, breathing heavily.
Animation:

Reference:

Mononoke walks on a threating way, her clothes floating behind her.
Animation:

Mononoke gets back a little bit and protects her face.

Mononoke attacks with her weapons, on a melee range. This skill have 3 variations, working as a basic attack.
1st Variation:

2nd Variation:

3rd Variation:

Mononoke dashes in a straight line, dealing damage in all its trajectory and at the end of it, rooting the enemies, but being a light damage skill. Effect still needs to be developed.
The first part of the skill is a dash in a straight line with a set range, this dash will do light damage. When she reaches the end of the line, she does a circular cut, also dealing light damage but stuning the enemies caught in the AOE.
Inspiration:

Animation:

Mononoke creates an (effect that is not decided yet) on a circular area around here, dealing medium damage and healing her(based on either her missing health or the number of enemies hit).

Mononoke deals damage around her in a big circular area, she first casts the skill for 3 seconds, being suceptible to damage, until the last second, where she becomes unvunerable. At the end of the cast, she does heavy damage(fixed amount) to every enemy on the area, stunning them for 1.5s, also dealing damage to her(based on current health, 50% or so).
Inspiration:

*Reference taken from Hollow Knight
Animation:

Mononoke cuddles with her tail.

Mononoke turns into a spirit, becoming "invisible"(her foot steps will be shown, both to enemies and allies), while in this form, she receives increased movement speed. She can leave this form by entering combat(receiving/dealing damage or casting a skill), after that, she receives increased damage and lifesteal.

[x] Hurt
[x] [LEFT] Bloody slashes
[x] [SPACE] Sacrifice
[x] [Q] Spiritual form
Worked on developing different hairstyles and color palletes for her, will be also working on drawing her body and clothes, parallel to Zed's model and animation development. All the work done for him yesterday is already on his issue so here I'll only post her early concept arts.

Worked on doing another Mononoke concept art, which is already posted into the issue and worked on some of Zed animations. All time spent is on Zed's issue.
Approved for work!
Worked on starting Mononoke's first models. Also finished Zed's issue and sent an invoice.


Worked hours: 3h51m(but will only consider 2h36m, since 1h15m was finishing Zed's issue, which were already sent on his invoice.)
Total worked hours: 2h36m
Worked on finishing the base model for Mononoke, started her idle animation discussed her abilities and playstyle with @chanceone126. Also updated the issue.
Base Model:

Idle Animation:

Worked hours - 4h12m
Total worked hours - 6h48m
Still working on the idle animation, now with the tail movement, also changed a little bit of the movement:


Worked hours - 4h
Total worked hours - 10h48m
Worked on fixing and finishing Mononoke's idle animation and worked on starting her run animation.
Idle:


Run:


Worked hours: 2h41m
Total worked hours:13h29m
Worked on giving her body and tail moviment in the run animation, did the hurt frame and started the "Sacrifice" animation.
Run:

Hurt:

Sacrifice cast and effect:


Worked hours: 5h30m
Total worked hours: 18h59m
Just worked a little bit in the "Sacrifice" animation, working on the next frame and improved the effect frame.


Worked hours: 33m
Total worked hours: 19h32m
Worked on continuing the sacrifice animation, changing the effect animation and finishing the cast animation.


Worked hours: 4h2m
Total worked hours: 23h34m
Added a little bit of movement into the run animation(already rendered and uploaded in the issue) and still working on the "Sacrifice" effect animation. Did some concept arts and asked for tips, but still working on it.
Sacrifice effect:

Worked hours: 3h50m
Total worked hours: 27h24m
Still working on the sacrifice animation.


Worked hours: 2h21m
Total worked hours: 29h45m
Just did some minor tweaks into the sacrifice animation to finish it, will be rendering and posting it into the issue. Also discussed the game design with Alexandre and sketched some concepts for the map.
Worked hours: 53m
Total worked hours: 30h38m
Did the "Spiritual form" animation and kept sketching the game map, also discussing the game design with Alexandre.
"Spiritual form":

Worked time: 1h55m
Total worked time: 32h33m
Started working on the first variation of "Bloody Slashes"

Worked time: 3h26
Total worked time: 35h59m
Finished the first attack of bloody slashes.

Worked time: 44m
Total worked time: 36h43m
Started doing the second variation of "Bloody Slashes"
Worked time: 1h5m
Total worked time: 37h48m
Still doing the second variation of "Bloody Slashes", made two animations, one with more frames than the other.
_More frames_

_Less frames_

Worked time: 1h29m
Total worked time: 39h17m
Finished all the "Bloody Slashes" and rendered all the animations done until today, everything uploaded into this issue.
Hours worked: 2h17m
Total worked hours: 41h34m
-Started working on the _Scything Leap_ animation:

Total worked hours: 2h33m(14hth - 17th) + 41h34m = 44h07m
Still working on the _Scything Leap_ animation:

Total worked hours: 42m + 44h07m = 44h 49m
Still "sketching" the second part of _Scything Leap_, will try to finish it today and update the issue.

Worked hours: 2h35m
Total: 47h24m
Finished the _Scything Leap_ animation, will be rendering it and posting it later.

Worked hours: 3h55m
Total: 51h19m
Started the _Spykes of Pain_ animation:

Worked hours: 2h38m
Total: 53h57m
Finished all of her animations and uploaded the taunt animation into the issue!!!
Worked hours: 2h38m
Total: 56h35m