Konan is an Akatsuki ninja, from "Naruto Shippuden". She controls paper, with strong jutsus made for high potential destruction and even uses it to fly with paper wings.


Konan have a adcarry style gameplay, using strong habilities, ranged attacks and fast movement to always keep distance from her oponents, at the same time dealing tons of damage.
Konan stands up relaxed, her cloak floating with the wind.
Standard:

Ulted:

Konan runs in a naruto style, if her wings area activeted, she flies with them.
Standard:

Ulted:

Konan blocks any attack with her wings(while in ulted form, Konan can't block)
Standard:

Konan loses her poise, stepping back for a frame.
Standard:

Ulted:

Konan does origami birds and throw them to fly around her.
Standard:

Ulted:

Konan creates a giant paper spike that does massive damage and shoots in a straight line. When Konan uses this skill, she can aim with the mouse for the direction she wants to and click with the Lbuttom again to shoot this skill.

Konan teleports herself to the desired area, with a medium range and low cooldown. Her next ability does bonus damage.
Inspiration:


Konan throws 3 paper like traps, that explodes when activeted again, when an enemy hero steps on it or when 5 seconds expire, dealing low damage, but knocking back all enemies around the trap.
Inspiration:



Konan creates paper-wings, receiving a boost in movement speed. If her ultimate is actived again, she casts a paper storm dealing massive damage in a cone shape area in front of her, knocking back all enemies but losing her movement speed buff.
Inspiration:


Cast animation:

Paper Storm:

(Each animation includes its ultimate version)
We are prioritizing for now only 1 Naruto characters, that is Kakashi.
Obs: changes approved by Victor on the Discord channel
Ok, changes of plan (again), you can work on it! hahahaha
Hours worked - 4h
Worked on both starting Konan's first 3D model and into uploading Min's .vox files to github with a pull request.

Worked on updating Min models and adding a pivot to them, on Konan, worked at finishing her 3d model and her idle animation, while starting the first frame of her run animation.

Worked on changing her idle animation a little, started and finished both her run and hurt animation and started her block animation.
Idle:

Hurt:

Run:

Worked on getting a basic animation of her block.

Worked on doing the cast animation of her ultimante, finishing her block animation and starting her idle animation while ulted.
Ultimate cast:

Block:

Worked at doing her taunt animation and her animations while ulted(cast, idle, run, hurt, block and taunt)
Taunt:

Ultimate-
Cast:

Idle:

Run:

Block:

Hurt:

Taunt:

Worked on doing an initial animation of her second ultimate ativation.
Ultimate:

Worked on finishing the second ultimate animation:

Daily - 02/12(US), 12/02(BR)
Hours worked: 3h13m
Kept working on the second ultimate animation(the 02/11's daily already have the finished animation) doing some changes and reducing the amount of frames, also worked on starting to versions of her middle Attack:
Version 1

Version 2

Total worked hours: ~29h
I better like the first version of this last skill. It's like the Star Trek transporter, where the body is disintegrated and formed again

Worked on finishing the middle attack(dash) animation and starting her right attack(traps) animation.
Middle Attack

Right Attack

Total worked hours: ~34h
Worked on finishing the animation of Konan's rightAttack(the cast animation and the explosion of the traps), also started the animation of her leftAttack, but only the first 3 frames.
rightAttack:

Explosion effect:

Total worked hours: ~ 36h
Worked on changing Konan's left ability, making it a skillshot, and start working on its animation.

Worked on polishing and changing some Konan animations(all updated in this issue) and organizing the files for the Invoice.
Total worked hours = 44h