Taelinarena: Character: Konan

Created on 4 Feb 2020  路  16Comments  路  Source: moonad/TaelinArena

Hero Description

Konan is an Akatsuki ninja, from "Naruto Shippuden". She controls paper, with strong jutsus made for high potential destruction and even uses it to fly with paper wings.

Character Concept

image
image

Gameplay

Konan have a adcarry style gameplay, using strong habilities, ranged attacks and fast movement to always keep distance from her oponents, at the same time dealing tons of damage.

Animations

Idle

Konan stands up relaxed, her cloak floating with the wind.
Standard:
idle
Ulted:
ultimateidle

Run

Konan runs in a naruto style, if her wings area activeted, she flies with them.
Standard:
run
Ulted:
ultimaterun

Block

Konan blocks any attack with her wings(while in ulted form, Konan can't block)
Standard:
block0

Hurt

Konan loses her poise, stepping back for a frame.
Standard:
0
Ulted:
ultimatehurt

Taunt

Konan does origami birds and throw them to fly around her.
Standard:
taunt
Ulted:
ultimatetaunt

[LEFT] Giant Paper Destruction

Konan creates a giant paper spike that does massive damage and shoots in a straight line. When Konan uses this skill, she can aim with the mouse for the direction she wants to and click with the Lbuttom again to shoot this skill.

attackA

[MIDDLE] Shikigami's Dance

Konan teleports herself to the desired area, with a medium range and low cooldown. Her next ability does bonus damage.
Inspiration:
image

attack b

[RIGHT] Origami Knockdown

Konan throws 3 paper like traps, that explodes when activeted again, when an enemy hero steps on it or when 5 seconds expire, dealing low damage, but knocking back all enemies around the trap.
Inspiration:
image

attackC
exprurosion

[ULTIMATE] God's Angel

Konan creates paper-wings, receiving a boost in movement speed. If her ultimate is actived again, she casts a paper storm dealing massive damage in a cone shape area in front of her, knocking back all enemies but losing her movement speed buff.
Inspiration:
image
image

Cast animation:
ultimatecast

Paper Storm:
ultimate 11

(Each animation includes its ultimate version)

  • [x] Idle
  • [x] Run
  • [x] Hurt
  • [x] Block
  • [x] Taunt
  • [x] Attack A
  • [x] Attack B
  • [x] Attack C
  • [x] Ultimate
art available

All 16 comments

We are prioritizing for now only 1 Naruto characters, that is Kakashi.
Obs: changes approved by Victor on the Discord channel

Ok, changes of plan (again), you can work on it! hahahaha

Daily - 02/04(US), 04/02(BR)

Hours worked - 4h

Worked on both starting Konan's first 3D model and into uploading Min's .vox files to github with a pull request.
0

Daily - 02/05(US), 05/02(BR)

Hours worked - 4h30

Worked on updating Min models and adding a pivot to them, on Konan, worked at finishing her 3d model and her idle animation, while starting the first frame of her run animation.

Idle animation:

idle

Daily - 02/06(US), 06/02(BR)

Hours worked: 4h

Worked on changing her idle animation a little, started and finished both her run and hurt animation and started her block animation.

Idle:
idle

Hurt:
0

Run:
run

Daily - 02/07(US), 07/02(BR)

Hours worked: 1h50m

Worked on getting a basic animation of her block.
Block

Daily - 02/08(US), 08/02(BR)

Hours worked: 2h10m

Worked on doing the cast animation of her ultimante, finishing her block animation and starting her idle animation while ulted.

Ultimate cast:
ult

Block:
Block

Daily - 02/09(US), 09/02(BR)

Hours worked: 4h20m

Worked at doing her taunt animation and her animations while ulted(cast, idle, run, hurt, block and taunt)

Taunt:
taunt

Ultimate-
Cast:
cast

Idle:
idle

Run:
run

Block:
block

Hurt:
hurt

Taunt:
taunt

Daily - 02/10(US), 10/02(BR)

Hours worked: 2h04m

Worked on doing an initial animation of her second ultimate ativation.

Ultimate:
ult1

Daily - 02/11(US), 11/02(BR)

Hours worked: 2h52m

Worked on finishing the second ultimate animation:
ultimate1

Daily - 02/12(US), 12/02(BR)
Hours worked: 3h13m

Kept working on the second ultimate animation(the 02/11's daily already have the finished animation) doing some changes and reducing the amount of frames, also worked on starting to versions of her middle Attack:

Version 1
0

Version 2
attack b1

Total worked hours: ~29h

I better like the first version of this last skill. It's like the Star Trek transporter, where the body is disintegrated and formed again

Daily - 02/13(US), 13/02(BR)

Hours worked : 5h1m

Worked on finishing the middle attack(dash) animation and starting her right attack(traps) animation.

Middle Attack
attackb

Right Attack
attackC

Total worked hours: ~34h

Daily - 02/14(US), 14/02(BR)

Hours worked: 2h13m

Worked on finishing the animation of Konan's rightAttack(the cast animation and the explosion of the traps), also started the animation of her leftAttack, but only the first 3 frames.

rightAttack:
attackc

Explosion effect:
exprurosion

Total worked hours: ~ 36h

Daily - 02/17(US), 17/02(BR)

Hours worked: 3h

Worked on changing Konan's left ability, making it a skillshot, and start working on its animation.
leftattack

Total worked hours: ~39h

Daily - 02/19(US), 19/02(BR) and 02/20(US), 20/02(BR)

Hours worked: 5h

Worked on polishing and changing some Konan animations(all updated in this issue) and organizing the files for the Invoice.

Total worked hours = 44h

Was this page helpful?
0 / 5 - 0 ratings

Related issues

DouglasAndrei picture DouglasAndrei  路  7Comments

marcmotta picture marcmotta  路  8Comments

PauloDosReis picture PauloDosReis  路  7Comments

voxelando picture voxelando  路  4Comments

Dxnjo picture Dxnjo  路  5Comments