Supertux: Normalize volume throughout music/ and sound/

Created on 2 May 2018  路  12Comments  路  Source: SuperTux/supertux

Some sounds and music are louder than others. We should normalize all sound files to a common volume.

Suggestions?

All 12 comments

I'd be worried that it's make some sound/music files too quiet for their purpose, some things are better quieter and others louder. When I hear things normalised I often have to manually change the volume because it sounds 'wrong'.

And maybe while you're at it, make the death sound "less jarring."

Usually death is pretty jarring. :P Though on a serious note, the sounds definitely need to be carefully balanced (e.g. hop sound a bit quieter than average since you hear it over and over).

I prefer the M1 death noise, M2's is almost jumpscare worthy.

I agree with Alzter, the death noise was better in milestone 1. Can we please just revert it to the milestone 1 death noise?

I've never found it that bad personally. I find it more important to actually be able to hear it over any music/other sounds.

Maybe make it softer, and quieten the other sounds when it happens?

I was not saying it was hard to hear, brmbrmcar. It just seems a little... Creepy for a game like this. (THIS GAME IS SOO CUTE!) and I agree with alzter again.

I never said that you claimed it to be hard to hear. I am criticising you.

I read it differently, ok? And it sounds like something from a horror game!

I think that the death sound should stay jarring. It is your fault when Tux gets hurt. If you do not want to hear it, then play carefully.

I made a pull request for sound gains: #1078

ReplayGain tag usage may be the way for music. It exists to equal different tracks gain more or less. There are two steps:

  1. Create RG tags for tracks.
  2. Enable tag supplying by decoder.

E. g. what step one looks like for forest subdir (forest-cave are really shooting):

$ vorbisgain -frs data/music/forest/
Analyzing files...

   Gain   |  Peak  | Scale | New Peak | Track
----------+--------+-------+----------+------
 -6.33 dB |  35529 |  0.48 |    17143 | beneath_the_rabbit_hole.ogg
 -3.78 dB |  30998 |  0.65 |    20060 | bright_thunders.ogg
 -2.35 dB |  27746 |  0.76 |    21169 | call_of_the_winding_path.ogg
 -1.52 dB |  29346 |  0.84 |    24635 | clavelian_march.ogg
 -0.02 dB |  24187 |  1.00 |    24131 | forest2.ogg
 +1.46 dB |  30653 |  1.18 |    36264 | forest3.ogg
 -6.51 dB |  34742 |  0.47 |    16419 | forest-cave.ogg
 +1.75 dB |  14396 |  1.22 |    17609 | forestmap.ogg
 +3.52 dB |  17795 |  1.50 |    26687 | forest.ogg
 -3.31 dB |  27914 |  0.68 |    19069 | forest-sprint.ogg
 -3.93 dB |  32484 |  0.64 |    20662 | forest_theme.ogg
 +1.68 dB |  16400 |  1.21 |    19900 | ghostforest2.ogg
 -6.86 dB |  37011 |  0.45 |    16801 | ghostforest_map.ogg
 -0.25 dB |  25978 |  0.97 |    25241 | ghostforest.ogg
 +2.43 dB |  29955 |  1.32 |    39626 | greatgigantic.ogg
 -0.89 dB |  34221 |  0.90 |    30888 | new_forest_map.ogg
 -2.80 dB |  28315 |  0.72 |    20512 | shallow-green.ogg
 -3.00 dB |  32179 |  0.71 |    22781 | treeboss.ogg
 -4.29 dB |  33338 |  0.61 |    20344 | wisphunt.ogg
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