Idea is to be able to build Xenko projects (incl. asset compilation) on Linux/macOS.
Some important steps:
This is a necessary step before cross-platform editor
Convert projects to .NET Core
.NET Standard should be enough for some of them, see my early attempts in https://github.com/Kryptos-FR/Avalonia.GameStudio
@Kryptos-FR yes sorry that's what I meant, editing
That "cross-platform editor" link doesn't seem to go anywhere.
That "cross-platform editor" link doesn't seem to go anywhere.
It's a link to another issue.
Yes my bad, it was broken before (I tried [cross-platform editor](#8) but it made a link on same page with #8 in URL). Fixed it a few days ago.
More detailed steps/progress for .NET Core 3
Runtime
System assembliesXenko.Games and Xenko.Input to use .NET Core 3.0 WinForms & WPF, like on .NET FrameworkCompiler tools (.NET Core 3 on Windows)
TargetFrameworks)Compiler tools (multiplatform)
Game Studio (.NET Core 3.0 on Windows)
System.Windows.Interactivity to Microsoft.Xaml.Behaviors.WpfAbout QuickGraph, did you see that there is already a fork on GitHub that has still some development getting done?
https://github.com/YaccConstructor/QuickGraph
@Kryptos-FR Yes I was hesitating but didn't want to run into regressions for GraphX and our code.
Also I was hoping GraphX might consider a PR so thought staying with something close to official QuickGraph might help.
Anyway, fine to switch to that version if it works well.
@xen2 Makes sense. I was just wondering if forking their repo and starting from their initial releases (e.g. nuget https://www.nuget.org/packages/YC.QuickGraph/3.7.1) could work.
Might be safer to start from something closer to what we have currently though.
Xceed now supports .Net Core 3.0.
@meriaizen86 As discussed in the discord, they removed their datagrid component from the Free version, so we will have to replace the datagrid component with something else anyways.
@meriaizen86 They might very well support .Net Core but it is still Windows-only. Xceed is and remains a WPF "extension", so it won't magically support other platforms.
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More detailed steps/progress for .NET Core 3
Runtime
SystemassembliesXenko.GamesandXenko.Inputto use .NET Core 3.0 WinForms & WPF, like on .NET FrameworkCompiler tools (.NET Core 3 on Windows)
TargetFrameworks)Compiler tools (multiplatform)
It might be worth investigating if making a C++ to C# PInvoke converter wouldn't make sense.
But contrary to most existing solution, idea would be to just wrap C++ class as struct and avoid any kind of complex automatic conversion (little bit like SharpVulkan) to make very lightweight & close to the metal bindings that require no/few custom rules.
Game Studio (.NET Core 3.0 on Windows)
System.Windows.InteractivitytoMicrosoft.Xaml.Behaviors.Wpf