Or maybe even better idea is to add custom template(s) to nuget, that could be installed through dotnet new -i Xenko.Game.Template and used through dotnet new xenkogame
The first thing that come to mind when I see an issue starting with "please make" or "please do" is to close it as invalid or off-topic.
You don't make demand to a project, especially one that is free. You contribute by reporting bug and or making suggestion. Also there is an issue template for a reason.
I simply followed recommendation I got from gitter chat:

@Kryptos-FR That's fine, we want new community members to feel welcome.
A "please" doesn't strike me as bad, and it doesn't make the demand/issue any less valid (you can ignore it in your head and it's easy to edit the title).
Let's just focus on the actual substance rather than the form.
@rds1983 On a more interesting front, this looks like a duplicate of #80
Can you add your dotnet new suggestion there please?
@xen2 I have been reminded countless time by my native-English coworkers that "please do" is a demand in English. And that it is sometimes considered obsequious and/or sarcastic, instead of being polite.
It also makes the title very long for no purposes.
/end rant
@Kryptos-FR well, English isn't my native lang either.
So I didnt mean any sarcasm or demand in that title, but I simply didnt know that "please do" is unpolite.
Though maybe I should go with "please consider making a tutorial" instead of "please make" but it would make a title even more longer. :)
@rds1983 There is no need for "please" at all IMO. Use imperative mood, optionally with "Feature request: XXX"
For example:
It is shorter and has all the relevant information. Details should be in the description. ;)
@rds1983 I couldn't quickly figure out how to make it work for a netcoreapp, but I managed to have a minimal project for net461 (see attachment: Xnk.zip). Hopefully it can get you started.
See how some libraries are optional (e.g. navigation or physics).
Then we can continue the discussion on the other issue (#80).
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@rds1983 I couldn't quickly figure out how to make it work for a netcoreapp, but I managed to have a minimal project for net461 (see attachment: Xnk.zip). Hopefully it can get you started.
See how some libraries are optional (e.g. navigation or physics).
Then we can continue the discussion on the other issue (#80).