The problem is when I fall into the void (below 110), an error appears in the console and I get kicked for sending too many packets.
https://gist.github.com/Romitou/29461611c154403b2230b8fda8ac584e
This code had to teleport players to {s.lobby} if they passed below layer 110. It worked very well in 2.4-alpha3.
https://gist.github.com/Romitou/e70185390546fb0ede066d7d457b8c30
https://youtu.be/3yvM9xf4RYk
I'm going back to Skript 2.4-alpha3 to stop having this problem, but I just wanted to post it here to help you. Sorry if my english is bad, I'm french. Sorry if there are no phrases in some places, my post was reset when I posted it ...
What world and xyz coords is the variable {s.lobby} set to?
What world and xyz coords is the variable
{s.lobby}set to?
Hello, thank you very much for your answer, here is the content of the variable:
x: 0.5, y: 124.5, z: 0.5
Edit : my world is "Rush".
This is not a Skript issue, since on any move is a SkQuery syntax.
Very sorry @ShaneBeee I don't think this is a SkQuery syntax. I will try to choose a another syntax or Skript for my skript.
Very sorry for my bad english and thanks you very much for your response and sorry.
Very sorry @ShaneBeee I don't think this is a SkQuery syntax. I will try to choose a another syntax or Skript for my skript.
Very sorry for my bad english and thanks you very much for your response and sorry.
1) Never apologize for your English skills, you don't need to. You're doing better than some native English speakers ;)
2) Also no need to apologize for the issue. Im just pointing out that its an SkQuery issue and nothing the Skript devs can do about it.
Most helpful comment
1) Never apologize for your English skills, you don't need to. You're doing better than some native English speakers ;)
2) Also no need to apologize for the issue. Im just pointing out that its an SkQuery issue and nothing the Skript devs can do about it.