loop player's potion/status effects:
Can be achieved with LivingEntity.getActivePotionEffects()
https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/LivingEntity.html#getActivePotionEffects--
length/duration of potion/status effect %potioneffect%
Can be achieved with LivingEntity.getPotionEffect(PotionEffectType ).getDuration()
https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffect.html#getDuration--
This method will return the remaining minecraft ticks of the effect
multiplier/modifier of potion/status effect %potioneffect%
Can be achieved with LivingEntity.getPotionEffect(PotionEffectType ).getAmplifier()
https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffect.html#getAmplifier--
This would be quite useful in regards of checking wether player's (still) have potion effects that can not be acquired by them during normal gameplay. Taking vanilla minecraft as example, player's can never get a higher tier strength potion than level 2 (1 as amplifier-value). Night vision can never be a higher tier than level 1 (0 as amplifier), and so on
There are some more methods that can be used in regards to potion effects that skript currently does not make any use of: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffect.html
However i limited myself to suggesting the most useful here
Further, i would like to advertise the addition of the ability to either set and add to the duration of a potion effect. I couldn't find an open issue about this on this github, but many times i've stumbled upon (especially new) skript users, that were confused as to why applying a potion effect to an entity would extend the duration of an existing potion effect, rather than setting the duration. The current solution to this is:
remove %potioneffect% from entity
apply %potioneffect% 1 to entity
Thank you for reading
i tried to add these once but it needs a decent rework of potions internally in skript.
Aliases rework gets rid of some potion item hackery. This should be revisited after it.
From #2962: The ability to test if a player has %potioneffect% would be nice.
Most helpful comment
Aliases rework gets rid of some potion item hackery. This should be revisited after it.