OK so some ideas bouncing around in my head.
First off 1.0 should be out some time this year meaning most of the correctly labeled stuff here should be addressed. That means the original rules completely implemented as true as they can be in this format, all bugs addressed, all desired features in. This is coming along.
After that, I'd like to see what the community is thinking for fun things to make this site and game fun and interesting.
My first thought is custom games. By that I mean a 3rd tier apart from standard and rainbow that is essentially, in the create game view, a user would click a check box for custom game, and a new view would appear with a few different settings/options:
New policies? I am not a creative by any means at all.. as you can see from the UI. But how about:
"Protect": new fascist policy, the president will select (in secret only truly known to him/herself) a player who, if targeted for assassination, will not die, taking an additional bullet to actually die.
"Convert": new liberal (!) policy, the president will select a player. If that player is was on the fascist team, that player is has now been changed into a liberal. If that player was (a) hitler, that win condition has now vanished for both sides. In penance for switching sides, the fascists have ripped out that player's tongue and he/she can no longer speak/chat in this game. If that player is a liberal, the fascists have brutally attacked him/her and they can no longer speak/chat in this game.
Just some stuff I thought up. If you have any better ideas for a 2.0 release ("more than what was put into to the real game"), please let me know.
as far as custom games go, this is a good base start. I'd wait 'till you see how custom goes in live before adding more things. Have to flush out the exact added features.
suggestion, for custom games, allow for increase of size (seating of more people) to get crazy big games... could put a max. amount of 15 or 20.
There are a few minor design issues I would like to see cleaned up.
So I like all of these ideas. A full on UI/UX review and update would be great - I am clearly not a designer and am not very talented at stuff like that. Changing favicon (at the least) for focus is also a great idea.
As far as the overall UI I think if I had the chance to overhaul it I would a) make the tracks section a bit smaller and b) have an optional "table" layout by getting rid of the "players" section and instead having them circularly around the table. Also it really needs to not be fixed widths for anything as it looks ridiculous on my ultrawide and yeah a full on refactor of the layout (with flexbox) would be great.
After the moderation stuff went in I think thats the last major feature I want in 1.0, so I need to concentrate on bug fixes, which have ballooned lately, and I had a pretty bad 0.6.1 release. But as far as contributors - work on what you feel like. If you have a feature you want in, make an issue and mark it suggested enhancement and we'll have a quick discussion here and most likely you'll be given the green light to bring it in.
What about automatic lobbies? Perhaps you toggle a setting, and get auto-seated into a new game 30 seconds (or something) after your last one concludes?
I think I'd rather not - I think it would definitely lead to an increase in accidental afks, and not everyone wants to play in certain modes.
Yeah, that is a good point.
A few more. I'm kind of new to the game itself, so feedback is appreciated:
A nice feature would be to have the name of the game you are in somewhere. so if you name your game '<3' it shows up when you are in game somewhere.
It would also be nice to be able to set uber specific limits on the amount of players in your game, so you could have 5-7-8-10 only games or something like that.
Also, better wording on the veto, because as of right now it can be confusing especially for new players.
---Should be something simple like
"Select Ja to veto the chosen policy
Select Nein to enact the chosen policy"
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I think I'd rather not - I think it would definitely lead to an increase in accidental afks, and not everyone wants to play in certain modes.