
The drop radius gets bigger as a block is pulled away. I'm not sure if this is by design, but I think drop radius should be constant. This happens for all types of blocks.
We did it intentionally, here: https://github.com/LLK/scratch-blocks/commit/fa992e9f863df2c9b25bcfc140e6105cf41e26b0
To fix this bug: https://github.com/LLK/scratch-blocks/issues/290 (video in there).
There might be a way to fix that some other way. I think we need to consider reducing SNAP_RADIUS in general, too... @rachel-fenichel
There might be a way to fix that some other way. I think we need to consider reducing DRAG_RADIUS in general, too... @rachel-fenichel
Yes, I agree with this. I'm fine with the drop radius increasing as long as it's not by _that_ much. Might make it very annoying for greatly nested operators.
EDIT: Perhaps also do it only for "pants" blocks, which seem to be the only type of block where this is a problem?
Also some way to disable snapping (eg shift-drag) would be helpful with such a large drop radius
@MegaApuTurkUltra We're addressing this in #635 - give it another try sometime, please!
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Also some way to disable snapping (eg shift-drag) would be helpful with such a large drop radius