By December ‘19 the game was pretty full playable! (RPCS3 0.0.8-9456). Then, as revisions followed, the game kept loading and getting into game BUT! it’s like all textures on 3D objects are now blue. After trial and error, I found the version where this issue started to happen. That is: v0.0.8-9487-7d2ed920 (or better #7353). I'm running the emulator under Linux (KUbuntu 18.04) couldn't test under Windows to see if the problem is also there. Up today the problem is still present.
Please provide as much detail as you can here, including


It is worth mentioning that the intro, loading, and in game seems to work with no problem. This bug seems a graphics problem only.
Please let me know what else should I add.
Thank you very much!! Hope this info would help to solve issues in this great game!
Unfortunately this issue seems to be non-trivial. I'll take a look during next maintenance cycle.
Unfortunately this issue seems to be non-trivial. I'll take a look during next maintenance cycle.
No problem and thanks for your time! If anything is needed, just let me know.
I am unable to reproduce this, for some reason on RADV the image is just black. I reverted the PR mentioned in the report but nothing changed. Unfortunately this game does not run on windows so debugging is taking much longer than desired due to "just linux things" getting in the way.
@santasemilla Are you still able to get an image ingame?
Nvm, I figured it out. I had to disable async compiler to make sure shaders are all present when debugging. Regression confirmed.
Fixed by https://github.com/RPCS3/rpcs3/pull/8590. I'll wait for more user testing, the current solution is inelegant imo, but without major rewrites nothing can be done at the moment.
Looks like I messed up the commit and the important file VKGSRender.cpp had the changes lost during rebase. Fixup included in https://github.com/RPCS3/rpcs3/pull/8618
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Nvm, I figured it out. I had to disable async compiler to make sure shaders are all present when debugging. Regression confirmed.