Game: Persona 5
Renderer: Vulkan
Whilst in dialogue near the start of the game, I encountered:
E {rsx::thread} RSX: Invalid RSX method 0xc080 (arg=0x6041dfa4)
(in file C:\rpcs3\rpcs3\Emu\RSX\rsx_methods.cpp:44)
E {rsx::thread} HLE: Getting the real address failed. (addr=0xc8000000)
E {rsx::thread} RSX: Invalid FIFO queue get/put registers found, get=0xC8000000, put=0x79BD4
S {SPU[0x2000005] Thread (gfdSpursCellSpursKernel5)} SPU: Function detected [0x0e194-0x0e564] (size=0x3d0)
The window's graphics cease to update. Well, admittedly I observed that through some combination of pausing, leaving/entering fullscreen, I managed to get the graphics stuck on the pause menu instead. So maybe not completely stuck.
Music continues playing. If I close the window: RPCS3 does not crash.
system_report.txt
DxDiag.txt
RPCS3.log.zip
OS: Windows 10 Pro (with Creators' Edition update) (10.0, build 15063)
GPU: NVIDIA GeForce GTX 760
GPU driver: NVIDIA 22.21.13.8476 (27/06/2017) (384.76)
CPU: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz, 3401 Mhz, 4 Core(s), 4 Logical Processor(s)
build: rpcs3-v0.0.2-2017-07-15-25df7676_win64
Used configuration:
Core:
PPU Decoder: Recompiler (LLVM)
PPU Threads: 2
PPU Debug: false
Save LLVM logs: false
Use LLVM CPU: ""
SPU Decoder: Recompiler (ASMJIT)
Bind SPU threads to secondary cores: false
Lower SPU thread priority: false
SPU Debug: false
Maximum immediate DMA write size: 16384
Lib Loader: Automatically load required libraries
Hook static functions: false
Load libraries:
[]
Video:
Renderer: Vulkan
Resolution: 1280x720
Aspect ratio: 16:9
Frame limit: Auto
Write Color Buffers: false
Write Depth Buffer: false
Read Color Buffers: false
Read Depth Buffer: false
Log shader programs: false
VSync: false
Debug output: false
Debug overlay: false
Use Legacy OpenGL Buffers: false
Use GPU texture scaling: true
Stretch To Display Area: false
Force High Precision Z buffer: false
Invalidate Cache Every Frame: false
Strict Rendering Mode: false
Batch Instanced Geometry: false
Vertex Upload Threads: 1
Enable Frame Skip: false
Consequtive Frames Drawn: 1
Consequtive Frames Skept: 1
D3D12:
Adapter: NVIDIA GeForce GTX 760
Vulkan:
Adapter: GeForce GTX 760
That is caused due to inaccuracies in HLE implementation of libgcm.
Use the build that's on the #announcements channel in our Discord server. That contains WIP code that allows for libgcm to be LLE loaded, which solves the issue.
I have the same problem...can you please send me a link to that build and if you can can you please talk to ssshadow if he can me red77thunder be back on discord of course ill pay as supporter if i need to i apologize really :)
This is fixed on master since lle-gcm was merged. Closing.
Most helpful comment
That is caused due to inaccuracies in HLE implementation of libgcm.
Use the build that's on the #announcements channel in our Discord server. That contains WIP code that allows for libgcm to be LLE loaded, which solves the issue.