The only way to go ingame gameplay is to go to the tutorial, but even that "freeze", after a random time the sound gets muted and the 3D model stops, but pause menu is still accessable.
Video: https://www.youtube.com/watch?v=zJFvqOV9LBI
Log: https://gist.github.com/Nezarn/7cc9fa1febd62049944ed74db8f76117
路W {PPU[0x80000000] Thread (main_thread) [0x00673f68]} PPU: MFFS
路W {PPU[0x80000000] Thread (main_thread) [0x00673f5c]} PPU: MTFSF
(these 2 comes up with LLVM too, but with error instead of warning)
Before someone comments that "don't use ASMJIT SPU":
With Interpreter SPU (fast), game gets stuck as soon sound would play (at SEGA logo, fps freeze)
Video: https://www.youtube.com/watch?v=BeBVlAlVaPs
Log: https://gist.github.com/Nezarn/179a2bfe6fed50687b5f1f4ff09abc19
With Interpreter SPU (precise), game has the same problem as with ASMJIT, but has no sound from the beginning (not even at SEGA logo)
Video: https://www.youtube.com/watch?v=j5qU4tHlO0U (at the long loading bug (this randomly occurs with every PPUSPU settings) jump to 6:34, also you can see spinning miku which i think is a cpu emulation bug too)
Log: https://gist.github.com/Nezarn/7a247a7a70c6f5e7a16cc2a0fec125ba
PS.: With the settings that can reach to the Tutorial ingame gameplay, if i go and select a real song, game just goes on infinite loading (once i waited 8 hours and it still was at now loading screen, with loading animation and the fps was moving too so not froze.)
edit: just noticed that i didn't tested with master (but with the new pull request), but just tried it quickly with master build too, its the same, before someone tells me to try on master.
PPU and SPU isn't completely yet , and not emulate accurately , so game has the bugs
@zminhquanz Thanks captain obvious
F 2nd works now and it's Playable. Only has a few minor graphical glitches
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@zminhquanz Thanks captain obvious