Apparently this is a regression that's been around since 2017.
The menu is completely white.

And ingame UI is has white rectangles.

Couldn't fix it with any settings, and Write color buffers causes it to crash with RSX: class std::runtime_error thrown: GetAddress(offset=0xa6b680, location=0x1): RSXIO memory not mapped after the Ubisoft logo.
You can play this game all way through, but all the cut scene and all the text cant be read
Additional information: 0.0.3-3-c6e6f4a menu and text works fine
I'm fairly certain this is the same bug as puzzle dimension where the game loads shaders as textures because some developers are weird (or the psgl driver is just made that way?)
The crash when Write Color Buffers is enabled is now fixed, everything else is still valid as of latest master
Strangely, this issue is fixed when using https://github.com/RPCS3/rpcs3/pull/8106 and forcing to use shader interpreters.
Prince Of Persia Classic title textures work by enable shader interpreter only, with FPS below 10fps, while in menu can achieve around 30-60. Ingame status texture load correctly, but the game itself is black.
ive tried latest build (https://github.com/RPCS3/rpcs3-binaries-win/releases/download/build-37df3c6f9613b7ed517106f1c468164f1be40667/rpcs3-v0.0.10-10395-37df3c6f_win64.7z), it work without using "Shader Intpreter Only".
ive cleared all cached, and it run just fine 60FPS using Vulkan.
im using AMD Ryzen 5 3600, GTX1660
OP, please try on your end, try to clear all caches first, then run.
close thread and if its working
Fixed by #8243


Most helpful comment
Fixed by #8243