Rpcs3: Yet another regression from #6357

Created on 9 Sep 2019  路  3Comments  路  Source: RPCS3/rpcs3

current master have this square things on start pause menu
image
RPCS3.log.gz
BLES01897_20190910013454_capture-latest_master.zip

which start happening from PR #6357 (build 8354)
image

build 8351 shows it just fine without any flicker
image
BLES01897_20190910015447_capture-8531.zip
RPCS3.log.gz

tested on Vulkan, no idea if it happens on OpenGL too

The spec is the same as old issue I made before.
Operating System:
Windows 10 build 1903
Ram: 8 GB
CPU: i7-8550U
GPU: Nvidia Geforce MX130

Most helpful comment

Read/Write Buffers are not legacy options; they aren't workarounds, they're how the real hardware behaves. Close this if its fixed with settings.

All 3 comments

Try enabling Read Color Buffers. Kingdom Hearts II Final Mix needs that option to fix flickering background in pause menu (also that bug begins to appear since that PR). You can find it in Advanced tab, in Settings.

Try enabling Read Color Buffers. Kingdom Hearts II Final Mix needs that option to fix flickering background in pause menu (also that bug begins to appear since that PR). You can find it in Advanced tab, in Settings.

thanks, that setting fixed that flickering issue
should I close this issue or keep it open? Since it looks like a old setting problem instead of a regression

Read/Write Buffers are not legacy options; they aren't workarounds, they're how the real hardware behaves. Close this if its fixed with settings.

Was this page helpful?
0 / 5 - 0 ratings

Related issues

Emulator-Team-2 picture Emulator-Team-2  路  3Comments

iBlackS0ul picture iBlackS0ul  路  3Comments

Xcedf picture Xcedf  路  3Comments

On1ko picture On1ko  路  3Comments

Nezarn picture Nezarn  路  3Comments