Rpcs3: intel: Games not initializing properly (HD 5500)

Created on 25 Feb 2019  Â·  24Comments  Â·  Source: RPCS3/rpcs3

RPCS3 Version: `v0.0.6-7809-c325534f Alpha | HEAD

Specs:
CPU - Intel(R) Core(TM) i3-5005U CPU @ 2.00GHz | 4 Threads | AVX+
Ram - 8.00 GB
OS - Windows 10 last build
HDD - 1 TB
GPU - Intel HD Graphics 5500 (driver updated)

Before I format my laptop I was using some older version of RPCS3 and I was playing Super Street Fighter II Turbo HD Remix fine but now when I try to boot I got blackscreen/whitescreen, I just installed the latest version and testing other game, Naruto Ultimate Ninja STORM I got the same error according the log below.

Log: Updated
RPCS3.log

Intel Need Information Windows

Most helpful comment

The only console with a RSX GPU is PS3...
The problem here is intel drivers not parsing stuff properly

All 24 comments

The problem is most likely your iGPU. Older intel iGPUs are known to have issues. It's failing to compile a shader. Also, next time, upload the RPCS3.log file from RPCS3's folder instead of doing a massive copy paste from the log window

Thank you but is there anything I can do to fix it?

Pretty sure you can't fix it, and this is not an issue with the emulator. You should go to the Discord server for this, not here

Testing version: v0.0.5-7550-32059bfa, I didn't have this error, I had some erros in log but at least the game is working, is it possible that this issue is related to my GPU only with newer versions?

rpcs3

log.txt

If you are going to attach logs, please attach the correct file. Don't copy-paste from rpcs3, upload RPCS3.log from the emulator's folder. Also as I said before, old Intel iGPUs are known to have issues, and are not really supported

Needs proper log file, note that Intel GPU Drivers are not supported

Sorry guys, I updated with the correct log now, thank you.

·E 0:05:36.516891 {RSX Decompiler Thread} RSX: Failed to compile shader: ERROR: 0:123: 'tex00' : undeclared identifier 
ERROR: 0:123: 'texture' : no matching overloaded function found (using implicit conversion) 
ERROR: 0:123: 'process_texel' : no matching overloaded function found (using implicit conversion) 
ERROR: 0:123: 'assign' :  cannot convert from 'const highp float' to 'inout 4-component vector of highp float'

Pinging @kd-11

index = 0
TEX_NAME(index) = tex##index (concatenation, returns "tex" + index)

Somehow intel returns tex00 instead of tex0. And this is just one of the many reasons why intel drivers are not supported. Where did it get '00' from? It defies logic.

Is there any chance rpcs3 future updates solve this or probably this will happen with all new versions too?

I think it's a driver issue, so it'd be on intel's side to fix it if I'm correct

only rpcs3 use RSX Decompiler? Because I use other emulators like cemu, dolphin and they work fine...

The only console with a RSX GPU is PS3...
The problem here is intel drivers not parsing stuff properly

Intel implementation of vulkan in drivers is ok. This game work nice with vulkan. Opengl have different problem - on HD620
F {RSX [0x02c0d30]} RSX: struct gsl::fail_fast thrown: GSL: Precondition failure at c:\projects\rpcs3\3rdparty\gsl\include\gslspan: 621

I opened a ticket with Intel Support explaining the RSX Compiler problem, let's wait for their response.

How RPCS3's RSX Decompiler works is not Intel's problem, the problem here is the drivers' GLSL Compiler being broken.

And considering it's an older product that doesn't receive driver updates anymore, I don't think they are really eager to fix it

Latest update was released march 2019, I have some hope :)

It was a security update if memory serves

On Fri, Apr 19, 2019, 12:58 AM D-Apps notifications@github.com wrote:

Latest update was released march 2019, I have some hope :)

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You are receiving this because you commented.
Reply to this email directly, view it on GitHub
https://github.com/RPCS3/rpcs3/issues/5690#issuecomment-484760310, or mute
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Yeah, even Skylake 15.45's latest update were just security fixes

Update
that error F {RSX [0x02c0d30]} RSX: struct gsl::fail_fast thrown: GSL: Precondition failure at c:\projects\rpcs3\3rdparty\gsl\include\gslspan: 621
also happen with nvidia at opengl

Latest intel drivers supports opengl 4.6, not yet to known since what generation

Probably the ones that supported OGL 4.5 before, Skylake and above I would guess

Closing as superseded by the Intel GPU Megathread #6199

Testing version: v0.0.5-7550-32059bfa, I didn't have this error, I had some erros in log but at least the game is working, is it possible that this issue is related to my GPU only with newer versions?

rpcs3

log.txt

Did u try it on Linux with latest mesa drivers?

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