Rpcs3: Conan [BLES00076] soft locks on data load screen

Created on 7 Jul 2018  路  11Comments  路  Source: RPCS3/rpcs3

Broken on new mainline builds with a few issues. I think it happened in the past week or two. Clearing caches doesn't help.

Issues:
1) Soft locks frequently on the long load screen. 50/50 if it makes it to 100% load, where as before this was a sure thing.

2) [Update: Workaround available] When it does makes it past the loading screen, it will always crash if using Vulcan trying to load gameplay with this:
F {rsx::thread} class std::runtime_error thrown: Assertion Failed! Vulkan API call failed with unrecoverable error: Device lost (Driver crashed with unspecified error or stopped responding and recovered) (VK_ERROR_DEVICE_LOST) (in file c:projectsrpcs3rpcs3emursxvkVKHelpers.h:1083)

3) [Update: Improved] On OpenGL, you get into gameplay but will run at only 2 fps.

Working fine before:
https://forums.rpcs3.net/thread-197776.html

===============

UPDATES:

2 is fine with WCB+CPU Blit, but hangs if they're not on (so still a regression). Fine at 100% resolution also. Issue is triggered at higher upscale resolutions and no WCB+Blit. kd has since fixed 5/18/19.

3 is a better now

=================

Config:
Windows 10 64-bit
GeForce GTX 1080
i7-6700k @ 4GHZ
16GB RAM

RPCS3.log.gz

Most helpful comment

1 still the same - 50/50 soft lock on launch

2 is fine with the workarounds

3 OpenGL is 15 fps still (might have always been that way though)

All 11 comments

Build7084 (pr4820) and later can boot USA version unbrokenConan_RPCS3.zip
But performance+ingame image still completely awful

@kd-11 Just FYI, this is still an issue on today's mainline (9/4).

With 7338 its working with Vulkan, but broken colors are still there and its months..

No change here on even a newer build:
OpenGL: 2 fps (not caching related)
Vulkan: Driver error upon entering gameplay
Existing Issue: Missing textures/broken coloring

Vulkan:
2018-09-15 20_52_14-window

OpenGL:
opengl

RPCS3.log.gz

Added another update to initial post.

it fix the game in this build or not ?

https://github.com/RPCS3/rpcs3/pull/5675

Not quite. It still soft locks half the time on load and OpenGL only runs at half speed. The latter is not that big of a deal since Vulkan is full speed, so you can workaround this (like issue #2). Updated first post.

1 still the same - 50/50 soft lock on launch

2 is fine with the workarounds

3 OpenGL is 15 fps still (might have always been that way though)

Updated to cross out #2 and #3. Only Issue #1 persist which is where it'll freeze sometimes while loading data on this screen.
2019-05-18 17_17_07-FPS_ 30 04 _ Vulkan _ 0 0 6-5eeb3be8-tsx _ Conan  BLUS30069

Seems fixed now. 6/6 boots in a row without a hang.

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