+cannot mapping input of gamepad
+wrong work button: gamepad work but it not work right in MMJoystick mode:
For ex: button 4:X, button 2:circle; button 3:triggle; button 1 square. it should be button 1: X; button 2: circle; button 3: square button 4: triggle,...
i think you should change the default setting like the last build or fix the remapping in config, i can't not input gamepad key but it can be work ingame: so strange( not work right lol)
The defaults will not work on every controller obviously.
Does the mapping not work at all?
No triggers, buttons, sticks ?
Try again with the newest version
my joystick is working. but when i change mapping/button. i cannot press the input button after click button, EX = i click button cross. then i press button my joystick. but not change anything only -U. but that is solved with i click button cross and press button joystick together in same time. and...... the button is change. @Megamouse that only add a waitting input. so..... after click then press button on controller. and the input button is inserted...
note : i am using Rpcs3 v0.0.4-6142-8901cc9a Alpha
T.T sorry to say but it just the same T.T it's work but not corectly and can not map the button T.T. as @Oky12 say.
and this"rpcs3-v0.0.4-2017-11-14-9e0b881b_win64" build work fine with that issue
Can confirm. I have Logitech F310 gamepad with DInput, and I can't set any binding, because it sets U- immediately. Also it have wrong right analog detection in some left area of right analog stick circle. I'm using latest master build.
Click and press button together in same time..
@Oky12, thanks, it helps, but it's not normal and a bug anyway...
@Oky12 thanks, haha strange, it's work!!!
Your welcome. I hope this bug fixed...
In 0.0.4-7067 binding keys stopped working at all. If before I could hold gamepad button, and then click binding, now I just get "U-" everywhere except left analog stick.
This must be some exceptionally bad gamepad you have there
@Megamouse, tried now on Logitech F710 (it's world's good model enough). The same thing. Everywhere except RPCS3 both gamepdas works just fine. Moreover, the previous emulator behavior was bad but still worked. This doesn't work at all.
My Logitech RumblePad 2 stopped working after #3611 merged.
None of the subsequent input related pull request fixed it.
The symptoms are same as above.
The right analog is constantly "moving to left", and unable to map any other button.
During ingame, the camera keep spinning because of the right analog is constantly "triggered" ...
And all the face buttons(triangle, square, etc.) are wrongly mapped, but I can't changed it because of the right analog issue again...

same. i just only mapping analog. all button cannot be mapping
i opened a new issue but im having this same problem so its better to continue in here
Im using latest rpcs3 0.0.4-7071 using two different dinput gamepads if i try to map a button i always get z+ on the second i get U-
if i use the defaults that works on my arcade machine it seems it gets stuck on pressing up for example playing street fighter 2 turbo hd the fighter is always jumping
i try that. i think is same but on analog is not need click and point analog together in same time. just click then point the analog. and when i clicking other button i see text blinking (look screenshot). that is mising on pad configuration. waiting time. but the time is too fast and only blinking -__-

I don't understand
What is you not understand?
Can you try this:
https://ci.appveyor.com/project/rpcs3/rpcs3/build/0.0.4-7086/artifacts
there will be a new button that says: "Filter Noise"
Press it without touching your controller and it should ignore all U- input.
The log should say something like:
MMJOY Calibration: Added axis [ 9709 = U- ] to blacklist. Value = 255
Unless I did not fully understrand your problem.
so "filter noise" function to eliminate input u- and activate like time to immediately enter input button. Nice... Now i only wait master build to try in gameplay

you can try with this build.
it works just like master
Tried the latest build https://github.com/RPCS3/rpcs3/commit/403d82b29c04721d38dd9e9a2b07e95e45e46326, the "filter noise" thing does not work after you close the configuration dialog. It only serves as a temporary fix while mapping the buttons.
During ingame, the right analog is still constantly triggered, ingame camera spinning nonstop.
Need to remap the right analog axis, especially the U- value. After remap it, it should show as Z+ or Z- value for right analog horizontal axis. Then it will work fine.
I wonder where the U- value came from.
Try mapping manual for right n left ( right analog ). U- value maybe is null
I think you misunderstood the filter noise button.
It serves as a means to disable spamming input like u- in your case from the controller. This does not affect any ingame controls.
So what you wanna do is put your controller untouched on the desk and then press "filter noise".
Now all the spam will be ignored.
Now you can and have to remap all the buttons or at least those that were wrong (like every button with u-).
The u- will not trigger anything ingame since you shouldn't have it mapped to any button.
I strongly believe some old or cheap controllers or drivers just keep spamming random values.
There's a website called http5gamepad.com.
You can see there if any button keeps getting pressed. Maybe
@Megamouse
I believe you mean html5gamepad.com
Tried it, no button keeps getting pressed but it didn't detect my d-pad buttons.
maybe you driver. try using driver from windows
@Oky12 I am using driver from windows, windows 10 by the way.
Anyway, since it is possible to map all the buttons now, I guess the problem solved?
If the problem only exists on these few controllers, then yes. At least from my perspective.
for the Logitech controllers there seems to be a switch that enables XInput usage.
maybe try that one instead.
I have tested the latest version and it seems to work ok :) i can map all the buttons with filter noise
I have a fix incoming that should make the button irrelevant
@Megamouse whether the filter noise feature will continue to exist in the future?
Okay this should finally work even without the filter button
https://ci.appveyor.com/project/rpcs3/rpcs3/build/0.0.4-7093/artifacts
that working. now i can easy to setting my joystick. i testing with gamepadtest app for ps3 and all button and analog work.
if your want to try this link download : https://drive.google.com/open?id=1tUfVbkymuXVL92UnKsdM6LhmpBoczPBV
Okay this should finally work even without the filter button
Works well for me without Filter noise button!
Also I think there's needed to a little change the default button layout to This one, for example. It matches the most of standard DirectInput controllers while current layout in RPCS3 matches XInput layout that doesn't need for MMJoy mode.
Just tested and its all ok without filter noise :)
this can be closed.
If something else comes up, make a seperate Issue
Ok let me edit the title a little bit
just close it dang it