OpenGL

vullkan

dx12

version:
RPCS3 v0.0.1-4779-9b72ff9 Pre-Alpha
(Zangetsu38 18-10-16)
OpenGL video: https://youtu.be/AYdvP78lyg0
log:https://drive.google.com/open?id=0B4z-S0oOZ2FgYnVDX2hyT1RiRDQ
This is from original PS3. Sort of scaling issue i think.

intro game
Strangely with the handle can not control,the keyboard can be controlled

This game working on master build ?
Can you try :p
master build can not work
@RainKikyou @raven02 then why even bother reporting it, maybe it happens because the hacks in that build. (and i thought we should only report issues from master builds?)
I'll close this thread at this moment since it is not working in master build and no way we can debug it .
And we can always open it when master is working well in the future.
The game does work on the master build, you just need different settings and some... finesse to run it. Let me make a new bug report with more details and a renderdoc trace.
@raven02
can It has been determined that mast build can work,it's here:http://www.emunewz.net/forum/showthread.php?tid=175609
We need to re-open,In the video can see a more detailed graphics problem
vullkan video:https://youtu.be/H8GIDgzB4ek
opengl video:https://youtu.be/P6sAsONNoXU

Long story short, the game works on master too: http://www.emunewz.net/forum/showthread.php?tid=175609
It seems completely playable. On Vulkan and DX12 it looks fine except that 3D is squeezed to half the screen. (OpenGL has a few more visual bugs).
Now I can't get a renderdoc trace because the game slows down to 0 fps. In fact every single game just looks like garbage when I capture. Here is just one example (from another game, but same principle). What am I doing wrong?

@ssshadowww i think in ogl you need to turn on the new legacy option for capturing (if i remember right)
Yes, that was the problem. Here is the renderdoc trace from the main menu. You can clearly see that the scene looks fine during most of the drawing but somewhere near the end it's squished together.
https://mega.nz/#!UxkwhBjZ!AQaG7LiRJbFlOJj7ek2MSiugzt62fAkMKLCAp8CshzY
This bug seems to be due to our handling of unnormalized texture sampling or how we present available buffer sizes to applications. The app passes coords in the 0-2560 range for x and 0-720 for y while we only have a 1280x720 texture, making 2560 double width, and therefore half the sceen is blank.
This game can not use the Xinput,use only the keyboard,If use the Xinput will crash in menu
@kd-11 Any progress with this issue? Please re-open it and have a look at it when you have time. Keeping it closed just cuts our hope :(
PS: The game works on master build.
@raulpetru in case you didn't noticed, rpcs3 is basically dead. (last commit was at Oct. 20, core devs are long gone, 2 of them are making their own ps3 emulator, 1 just stopped working on stuff)
Aside from RSX and renderer stuff, there wasn't any work on rpcs3 since august.
PS: and I guess kd-11 is busy with real life or can't figure out whats broken. (you you're better off playing on your real PS3)
@Nezarn yeah I noticed but hoped it was something else but not dead :/
Is there anything public about that other ps3 emulator that you just mentioned?
It's quite sad because rpcs3 got pretty far. Hopefully ps3 emulators will exist in the future.
@Nezarn to clarify a bit something here:
AlexAltea - not heard from him about Nucleus for a while.
DH - atm started researching/reversing ps4-related stuff.
Hykem - completely quit from any IT-related stuff after legal troubles.
For clarification: I haven't had time to work on anything the past few months due to work, but things will lighten up eventually. Hopefully, I'll be back working on this before the year ends.
I started one "big" task in August, it's effectively suspended atm.
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For clarification: I haven't had time to work on anything the past few months due to work, but things will lighten up eventually. Hopefully, I'll be back working on this before the year ends.