
Did DX12 and Vulkan render correct ?
My GeForce GT820m does not support DX12 and Vulkan, sorry.
I see. Thanks .
Vulkan , DX12 and GL also stop at the same point with shader error
-DX12
E {rsx::thread} RSX: Src type 3 used, please report this to a developer.
E {rsx::thread} RSX: FS build failed:0000000005118510
F {rsx::thread} class std::runtime_error thrown: fragment program compilation failure
(in file c:\rpcs3\rpcs3\emu\rsx\d3d12\D3D12PipelineState.h:162)
-GL
E {rsx::thread} RSX: Can't retrieve constant offset cache
E {rsx::thread} RSX: Src type 3 used, please report this to a developer.
E {rsx::thread} RSX: Src type 3 used, please report this to a developer.
E {rsx::thread} RSX: Failed to compile shader: 0(67) : error C0000: syntax error, unexpected '.', expecting "::" at token "."
0(68) : error C0000: syntax error, unexpected reserved word "break", expecting "::" at token "break"
F {rsx::thread} class gl::glsl::link_exception thrown: linkage failed: 'Fragment info
-------------
0(67) : error C0000: syntax error, unexpected '.', expecting "::" at token "."
0(68) : error C0000: syntax error, unexpected reserved word "break", expecting "::" at token "break"
(0) : error C2003: incompatible options for link
-VK
E {rsx::thread} RSX: Warning, version 420 is not yet complete; most version-specific features are present, but some are missing.
ERROR: 0:68: '' : syntax error
ERROR: 1 compilation errors. No code generated.
E {rsx::thread} RSX:
F {rsx::thread} class std::runtime_error thrown: Failed to compile fragment shader
(in file C:\rpcs3\rpcs3\Emu\RSX\VK\VKFragmentProgram.cpp:475)
@raven02
@AniLeo
Fixed by #2405 on all API

Most helpful comment
@raven02
@AniLeo
Fixed by #2405 on all API