My processor is a Quad Core 2.5GHz AMD A8-3820 (Side information, its running at 3.0 with some tweaks and overclocking.) When ever I try to initialize a game, or try installing a .pkg I always get an error with my processor not supporting SSSE3... I realize that my processor may be older, but is it possible to get those instruction sets to run the emulator, or allow it to function properly?
SSE3 and SSSE3 are two different things. Your CPU supports SSE3 but not SSSE3.
SSE4.1a isn't needed anymore as of the latest month, but SSSE3 is still a must.
So in other words the best thing I can do is wait till I get enough for a new PC? My motherboard is pretty sad, and the best thing I can upgrade to CPU wise is only a difference in clock speed with actual overclocking support. I'm pretty sure they support the same thing, and that means that SSSE3 isn't supported.
That's a FM1 socket, which is really old. I wouldn't do a CPU upgrade only, it's not worth.
When you upgrade you'll need to move on to a new socket which means new board, ram and cpu.
I'm thinking about custom building a PC but the only problem is getting the money. If i'm going to build it my self I going all in. (Bringing the big guns.)
It's possible that rpcs3 will not require SSSE3 in future after some refactoring. I don't think it's so important to support old CPUs, but an attempt to compile rpcs3 against ARM (64 bit), PowerPC or some other arch may trigger such portability relaxation.
Meanwhile one can use Intel SDE Emulator to emulate SSSE3 & SSE4.1a extensions:
http://www.intel.com/software/sde
If your CPU is that old, better only emulate Intel Nehalem CPU using this flag: -nhm
RPCS3 now supports CPUs without SSSE3 like the mentioned A8-3820, and PPU LLVM Recompiler picks the best instructions depending on your CPU, so this issue is now solved.
Feel free to open a new issue if new issues arise, but remember, older CPUs without SSSE3 do not have performance to properly run RPCS3, there's no magic.
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It's possible that rpcs3 will not require SSSE3 in future after some refactoring. I don't think it's so important to support old CPUs, but an attempt to compile rpcs3 against ARM (64 bit), PowerPC or some other arch may trigger such portability relaxation.