Graphical issues:
Original comment
Tested on (https://github.com/RPCS3/rpcs3/commit/02760149c94413f57136b9945c7315716ddc6465)
Core:
Graphics:
Graphic card: NVIDIA GeForce GTX 970
Audio:
Log Vulkan (I uploaded it in MediaFire)


So texture flashing in both DX12 and Vulkan , right? How about OpenGL
In OpenGL, black screen in the menu. In DX12, the models are messed up. In Vulkan and DX12, the particles are flashing.
Log DX12
Log OpenGL
About the models in Vulkan, occurs the same as DX12, but some specific models (the book in Story).
Alright . Thanks for the update .
Can you this old version ? 0.0.0.6 to see how's it going
https://ci.appveyor.com/project/rpcs3/rpcs3/build/1.0.2134/artifacts
In 0.0.0.6, with the same settings in Core and Graphics (except the render):
A picture of PC version as reference.

Tested on (https://github.com/RPCS3/rpcs3/commit/de5b3eee42ed3f075d57346e7ade2ada39fc8fc2)


In https://github.com/RPCS3/rpcs3/commit/4c69bfa8d3baefe3d07be80287b4cb78c0a85f05, it goes ingame in Vulkan with the same issues and there's no shadow. Save works perfectly.
Log Vulkan 17-7-16

In https://github.com/RPCS3/rpcs3/commit/bb66b972517761044e8401c1c0871c15ec08b749, this game no longer goes ingame. It outputs:
{SPU[0x2a] Thread (CellSpursKernel1) [0x1a918]} class std::runtime_error thrown: Unknown STOP code: 0x0 (Out_MBox is empty)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:1387)

It stops in loading screen,
Can you please check which commit is the last working one?
Thanks .Will check it out .It is Vblank change.
Before, it spammed all the time:
路E {PPU[0x70000000] Thread (main_thread) [0x00bc6150]} sys_memory: sys_memory_get_page_attribute(addr=0xd001f158, attr=*0xd001f090)
路E {PPU[0x70000000] Thread (main_thread) [0x00bc619c]} sys_memory: sys_memory_get_page_attribute(addr=0xd001f150, attr=*0xd001f090)
路E {PPU[0x70000000] Thread (main_thread) [0x00bc9874]} sys_memory: sys_memory_get_page_attribute(addr=0xd001ee90, attr=*0xd001edf0)
Selecting LLE module Audio, it works again to menu.

Nice . Does it look better in-game now?
I cannot get ingame. But in GL, the models aren't flashing.
i see
@kd-11 @raven02
RenderDoc Vulkan
Texture format of the problematic particle is B8G8R8A8.

Its kinda difficult to debug this one since I have no idea what it looks like when running. Link to a video perhaps? or screenshots showing the corruption.
Is the error the texture on the tree thing in the back?
Thanks. Looks like transform issues, maybe has to do with draw topology. Does it flash like that on opengl?
Yes. In DX12, it does the same thing.
{rsx::thread} class std::runtime_error thrown: Invalid location (offset=0x0, location=0xffffffff)
(in file C:\rpcs3\rpcs3\Emu\RSX\RSXThread.cpp:134)
Critical error when you try to go ingame. Tested in https://github.com/RPCS3/rpcs3/commit/8454949eea9d0fc9da55b719e9a02f5a022fd5f5.
This issue remains OpenGL label.
@MarioSonic2987 , just wonder what are the issues left for this game?
Flickering particles (smoke) and the previous one (polygons going crazy).
I see. I believe it happened in all backends.
@raven02 Yes, it happens in all backends.
Appears this when I enter to Wormpot:
路F 0:00:51.679398 {rsx::thread} struct vm::access_violation thrown: Access violation reading address 0xa289ae48

Log

Heavy glitches with the book in Story Mode.

This is what looks in PC version.
DX12:


GL:


Vulkan:


F {rsx::thread} class std::runtime_error thrown: Invalid location (offset=0x0, location=0xffffffff)
(in file C:\rpcs3\rpcs3\Emu\RSX\RSXThread.cpp:83)
Appears when trying to get ingame.
Tested with https://github.com/RPCS3/rpcs3/commit/6d14583f287c5b19ebb06636b9c6ecd1541436d2:
OpenGL:

Vulkan:

PC version:

Still an issue?
@kd-11
Build: 2e6488d
OGL:

VK:

OGL:

VK:

Also I get this spammed in my log:
E {rsx::thread} RSX: No valid program bound to pipeline. Skipping draw x64106
RPCS3.log.gz (ignore build warning, it's a bug with this version)
With https://github.com/RPCS3/rpcs3/commit/98b715d8c89f3c57b5e0e9f0a541a53d13e96617:

I used a very old build and shadows were rendered (badly, but it renders)

Missing shadows are now fixed.


With enabling LLE module libvdec, fixes broken picture in videos.
HLE libvdec:

LLE libvdec:

now game is playable
It seems particle effects are now fixed, but character and object models are still broken:



any changes with this pr
No. Models are still broken with #5937.
Broken models are now fixed in #6388:

There's still corrupted image in videos. It can be fixed by enabling LLE libvdec.sprx.
Now all reported graphical issues are fixed. Closing this ancient issue.
Most helpful comment
It seems particle effects are now fixed, but character and object models are still broken:



RSX Capture (Broken model)