With #2460 merged, I think it would be best to have one issue ticket for reporting bugs and providing feedback for the new UI. Feel free to post anything you might find or have general feedback/suggestions.
Selector:

Multiplayer:
The following two are feature requests, could have their own separate ticket but since its UI related I think its fine here:
Overview map:
Other:

@CuriousMike56: I don't want colorized mod names (or server names, nicknames or any other user-controlled strings). It's disruptive and liable to conflict with built-in coloring (actor list in multiplayer for example).
I didn't even know it was possible before - I'll just strip the tags from mod names in the parser.
@only-a-ptr That's fine by me, but Sim-Monsters probably isn't going to be very happy ¯_(ツ)_/¯
fixed https://github.com/RigsOfRods/rigs-of-rods/pull/2614
I can fix some of these here https://github.com/RigsOfRods/rigs-of-rods/pull/2488
Hide warnings/errors by default
They already hidden in chat. Do you mean in console also?
Maybe make it slightly transparent like the old one? Looks cleaner IMO
I think we should add a little transparency on all windows, looks good imo
Hide warnings/errors by default
They already hidden in chat. Do you mean in console also?
@tritonas00 Not all errors are hidden:

I've updated the above post.
Some errors aren't hidden:
fixed (hopefully) in https://github.com/RigsOfRods/rigs-of-rods/pull/2488/commits/f9dca7e724e41cb373ae5c5375189c5b4e2b177a
Pressing Y should display the full chat history (with scrolling). If someone says something to you while AFK, you won't see it.
You can see them in console
Joining a server doesn't hide the main menu, this is especially noticeable when joining an 'any' server, as the buttons are still active:
Search bar should be active/focused by default
Pressing Y should display the full chat history (with scrolling). If someone says something to you while AFK, you won't see it.
You can see them in console
I know, but the average player doesn't know about the console, let alone access it to view chat. That's not user friendly at all. The 0.38-era chatbox displays the full chat history.

Post updated.
@CuriousMike56 how does those look?





Is it too much?
The server list and settings are a bit too much, others look great 👍
0.85 seems ok for all windows, done https://github.com/RigsOfRods/rigs-of-rods/pull/2488/commits/0884e4ef9224a07d338ff74a064dcb2bf06cffa0
Thanks for all the engagement guys 👍 Misc notes:
I'll fix the mousewheel-scrolling after OGRE upgrade - OGRE 1.12.3+ has built-in imgui, so input handling will change anyway.
I'll add a CVar 'gfx_colored_names' to enable or disable (just remove the tags) colored mod names in selector.
I'll look at #2488 on weekend
Angelscript log should be hidden:
Apparently we need it for the races
When spawning a new vehicle, the game should display in your chat if others have the same mod installed. The arrows next to names in the player list show this, but most players don't know what they mean.
What about this? It explains the situation fine imo

Console doesn't scroll to bottom
Notifications can appear out of view:
Hiding the UI should permanently hide the chat. The main complaint about the current chat box is that it reappears for every new message.
If you don't have the mod a player spawned, the "Mod not installed: name.truck" message isn't displayed
Its because we disabled warnings, if you enable it:

So should we enable warnings and hide errors only?
Yeah makes sense, done -> https://github.com/RigsOfRods/rigs-of-rods/pull/2488/commits/e6fb6fd674036ad84b0080c9739b09776b4ceb5c
If you type a console command (e.g. help) then close the console, the output will be displayed as a notification instead. It should stay in the console.
https://github.com/RigsOfRods/rigs-of-rods/pull/2495
and
If you don't have the mod a player spawned, the "Mod not installed: name.truck" message isn't displayed
is already fixed in master
Everything is resolved now, feel free to open a new issue with the requests.