Red Matter hangs when loading the game on the Vive, using Revive 1.2.2.
I can confirm it on Revive 1.3.0.3 and current SteamVR beta.
This is the error message:

This is dump file: https://we.tl/j53981BiDM
This is reviveinjector.log
Launched injector with: "C:\Program Files\Revive\Revive\ReviveInjector_x64.exe" /library "Software\vertical-robot-red-matter\HYPNOS\Binaries\Win64\HYPNOS-Win64-Shipping.exe"
Creating process: D:\Gry\Oculus\Software\vertical-robot-red-matter\HYPNOS\Binaries\Win64\HYPNOS-Win64-Shipping.exe
Injecting DLL: C:\Program Files\Revive\Revive\x64\openvr_api.dll
LoadLibrary found at address: 0xb22ce090
Injecting DLL: C:\Program Files\Revive\Revive\x64\LibRevive64_1.dll
LoadLibrary found at address: 0xb22ce090
Injected dlls successfully
Same issue here. Try different varations from getting the cras window to game just staying black and nothing happens then CPU and GPU usage at 0%
using steamvr not steamvr beta
the same.....oculus rift not found
I haven't really heard anyone say that this even works on Revive to begin with.
So? Anything new?
CrossVR had a hardware failure, he lost GPU and mobo.
Yeah sorry about that the hardware failure caused a bit of a delay, I'll look at this tomorrow.
Oh ok didn't know that. :) I hope the issue can narrowed down and be fixed. This game is taunting me in my oculus library ;)
Okay, the problem is that Unreal Engine 4.18 is the first version that calls ovr_WaitToBeginFrame directly and it does so from the main thread instead of the render thread. This causes a crash in Revive since it incorrectly assumes ovr_WaitToBeginFrame is always called from the render thread.
This will need to be fixed in the next version of Revive.
Yay :) Hope it works out smoothly :)
Can u please ad a Patch for this little Project. We waitung 4.
Any progress?
Should be fixed now: https://github.com/LibreVR/Revive/releases/tag/1.4.2
Thank you for all the support! Got the error messages removed and into the sensor calibration for Marvel. Does the WMR controllers work with this game? I noticed some games auto detect and allow the WMR controllers to work, some do not pair.
Red Matter works! Thank you! YEAAH :)
Red Matter not working for me, I select Red Matter from the revive menu in steam VR and it doesn't load the game, all it does is take me to the white room in steam VR then nothing. How to I fix this?
Are you using the latest version of Revive?
Very good work guys, where i can send you some money? I use this cool software and want to bring back some for your work. (Red Matter & so on.) Very, very thank you. (Or email me.)
Good work, epsilon!
There's a Patreon link in the ReadMe: https://github.com/LibreVR/Revive/blob/master/README.md
Using the latest version of Revive, whenever I click Red Matter it now says oculus touch not detected, what am I doing wrong?
@yappowins Did you turn on the controllers? Are they tracked?
Yes they are connected and tracking, I should add that I am using a WMR headset but this shouldn't be a problem should it? If it does load it says oculus touch not detected, otherwise the game doesn't load at all. At this point I don't think my computer wants me to play the game all.
Can you try alt-tabbing out of and back into the game?
I should add that I am using a WMR headset but this shouldn't be a problem should it?
Revive is designed for and tested on the HTC Vive, problems with WMR headsets are to be expected. I'm working on improving WMR support through Remixed, but that is still experimental.
Most helpful comment
Any progress?