Retroarch: Shaders not working on iOS

Created on 25 Apr 2019  路  9Comments  路  Source: libretro/RetroArch

Commit b347b26d61ac6144e72d120896042f4ae06f4421 breaks shaders on iOS 11 & 12...

Reverted this commit by hand and now shaders work fine again !

Sadly, this commit is definitely a regression...

bisected major ios

All 9 comments

How are shaders broken for you?

The shaders option just doesn't appear in the app menu since this commit, and appear fine after removing it

@twinaphex Can you please look at this?

Sure, I can take a look.

Wow, that was quick !

It fixes it beautifully, @twinaphex, thanks !

_BTW, as an unrelated note, the "Release" configuration for the iOS 10 and iOS 11 pbxproj doesn't include "../../deps/rcheevos/include", which makes it fail at compilation time... The iOS 10 and iOS 11 static seem to be missing way more files..._

It might be worth adding iOS to travis to catch these problems. I think it should be possible, but as I don't know much about the iOS build process it might be better if someone who used that platform helped there. :)

Could you make a new issue for this at least?

@orbea Ok ! I'll close this issue then...

@orbea Good idea about adding iOS targets for Travis.

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